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Intense Ai: Official Thread
#196967
07/24/06 02:22
07/24/06 02:22
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Intense Ai: Official Thread
[image]http://www.intenseillusions.com/intesneailogo.jpg[/image] Ok guys, The release of Intense AI and our official demo is only a week or two away. We wanted to start this thread off by showcasing our new Video tutorials that are now in production. Here is part 1 of our starter series. We will post more here in the days leading up to the release. You can find the video here: (26 Megs DIVX) Intense AI Starter Series Part 1 And here is just a quick snapshot from the tutorial. [image]http://www.intenseillusions.com/tutex.jpg[/image] Thanks, lots more to come and feedback is welcomed!
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Re: IntenseX: Coming This April
[Re: Rondidon]
#200825
04/05/08 18:38
04/05/08 18:38
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Joined: Apr 2001
Posts: 425 Pittsburgh PA
RAFU
OP
Senior Member
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OP
Senior Member
Joined: Apr 2001
Posts: 425
Pittsburgh PA
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Hi Robin, Don't worry about a thing. Your project does not have to be in Lite-C to work with Intnese X. This is taken from our FAQ on the new site: I already have a lot of my game programmed. Can I still take advantage of Intense X? Absolutely. We have taken great care to ensure Intense X does not interfere with other code. In fact, Intense X does not even use any of the 100 skills for its Entities. You select what features of Intense X you want to use in your project and it will not interfere with your code!
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Re: Intense Ai: Official Thread
[Re: RAFU]
#201165
04/07/08 11:07
04/07/08 11:07
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Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
User
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User
Joined: May 2003
Posts: 567
Spain, Canary Islands
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that link not work
Edit: I confused with the new forum, I wait the new version nervous
Last edited by Felixsg; 04/12/08 18:30.
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Re: Intense Ai: Official Thread
[Re: Felixsg]
#201767
04/11/08 01:41
04/11/08 01:41
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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I decided to convert my project from C-Script to Lite-C because I want to use the Intense AI for the bots. Now I`ve serious problems - after about one month of working on the Lite-C version I realize that big parts of the game has to be rewritten to get it converted. That means weeks or months of extra work. I remember that there was a beta version of Intense X that was written in C-Script. Is it possible to order this one instead of the Lite-C version? I would even pay more than for the Lite-C version. Don't worry about a thing. Your project does not have to be in Lite-C to work with Intnese X. This is taken from our FAQ on the new site: Jcl has mentioned that you can use Lite-C and C-script in the same project as a way of transitioning from c-script, but I suggest you fully convert your project to Lite-C because i don't think lite-c and c-script could work together very reliably.. I agree that it's a painful procedure to convert although i never had to actually re-write anything. Just don't give up even if you're swarmed with new lite-c-conversion bugs, and eventually you'll get your old functionality back.. I'm afraid I can't sell you the old beta version cause it's outdated and I don't support it anymore. Also, you wouldn't be able to upgrade from the beta to any of the latest versions, which will offer more features for Deathmatch bot AI. As for an update, today i finished the LAST panel for IntenseX. It allows you to add infinite levels to your project and easily jump from one to another, define videos to play in-between, set up skyboxes, play a different music for each level, etc.. Next to the list is setting up our IntenseX demo game and a few video tutorials that show IntenseX in action.. But other than that, the actual development for IntenseX is officially finished! Cheers, Aris
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Re: Intense Ai: Official Thread
[Re: LarryLaffer]
#201899
04/11/08 21:47
04/11/08 21:47
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Joined: Sep 2001
Posts: 375 Hamburg, Germany / Springfield...
Andreas C
Senior Member
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Senior Member
Joined: Sep 2001
Posts: 375
Hamburg, Germany / Springfield...
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.. But other than that, the actual development for IntenseX is officially finished!
Cheers, Aris
Aris, sounds like great news ! Looking forward to the official release ... can't wait to spend some money Cheers, Andreas
____________________________________________________ GameCore / Unity / UDK Lightwave 9.6 / Blender / Fragmotion / ZBrush 3.5 TextureMaker / PSP-X
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Re: Intense Ai: Official Thread
[Re: PHeMoX]
#203081
04/19/08 11:56
04/19/08 11:56
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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No, I'm still working on the first version that was released 1 year ago. But the people who bought that version and are now entitled to the free upgrade will NOT believe all the new changes. I've included many features that were originally set for higher editions, like picking up powersups/weapons from the ground(or from enemies you've killed), changing levels, display videos at beginning/end, etc.. And also, the biggest change of all which is the new interface that I've remade from scratch. See how the fonts panel evolved to what it is today.. April 2007 [img]http://www.intense-i.com/misc/old.JPG[/img] January 2008 [img]http://www.intense-i.com/misc/new.JPG[/img] April 2008 [img]http://www.intense-i.com/misc/newest.jpg[/img] It does sort of mean that TUSC is a reality now, doesn't it? Yes, yes it does..PS: How come we're not allowed to post images in Gallery replies any more? How is that any good? I kinda hate it..
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Re: Intense Ai: Official Thread
[Re: LarryLaffer]
#203099
04/19/08 14:30
04/19/08 14:30
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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Looks awesome LL, but my question is, for those of us that do not wish to covert to lite-c, can we still use intensex?
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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