Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (degenerate_762, AbrahamR, AndrewAMD, ozgur), 667 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Monster Mini Moviez - Episode 1 #198122
01/26/07 13:39
01/26/07 13:39
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
Monster Mini Moviez - Episode 1

Well, after a week of sleepless nights and days i prodly present the very first (and in terms of EXE release last) Episode of Monster Mini Moviez.

Ze Moviez are a batch of 13 Short Movies (~1-2 Minutes per episode) created with the A6 Engine and based on Monster Mini Mayhem. The Movies include Characters, Locations and other Stuff from the Game, and are some kind of follow up.

This Episode is the onyl one i will release open source to teh community. All otehr Episodes will be only available in AVI format or DVD or whatever i decide when they are all done.

The code is very well comented and should provide a very easy start for newcomers to code and/or cutscenes with A6.

Special Thanx to ello for his Toon Shader and Mortis for his initial aid.

Here be Screenshots:




NOTE: Some Skins are not completely finnished, but will be in the AVI Version. You can use ALL Code, Graphics and Models I made for free, EXCEPT the Jack and Bones Models (Punpkin-man and skeleton). Stuff made by others i dont know...

Get the EXE here!
23 Comments
Re: Monster Mini Moviez - Episode 1 [Re: HeelX] #198132
05/09/07 16:58
05/09/07 16:58
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
lol, they are nice but the one on the left seems a bit.... saggy? upstairs if you know what i mean

Re: Monster Mini Moviez - Episode 1 [Re: lostclimate] #198133
05/09/07 17:06
05/09/07 17:06
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
@Kihaku: It doesn't even seem to have the same gameplay.
In SP|KE's game you kill people and play a "monster".
In the game posted above you are a normal character and kill monster, at least thats how I got it from taking a quick look at the screenshots.

Re: Monster Mini Moviez - Episode 1 [Re: Xarthor] #198134
05/09/07 17:31
05/09/07 17:31
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
gameplay doesnt include style the gameplay is to kill some "things/humans", thats it. so its propably almost the same.

i also mentioned following:
Quote:


they use normal chars and spike uses horror chars.





So thats the same as you said


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Monster Mini Moviez - Episode 1 [Re: Captain_Kiyaku] #198135
05/09/07 21:40
05/09/07 21:40
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I agree that tiny bits seem similar, but it's by far not enough to say it's too similar.

Anyways, Spike are you going to make some more Machinimas?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Monster Mini Moviez - Episode 1 [Re: PHeMoX] #198136
05/09/07 22:18
05/09/07 22:18
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
User
Wicht  Offline
User
W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Lieber Spike ...

Deine Kreationen sind absoluter Schwachsinn. Tut mir leid.

Re: Monster Mini Moviez - Episode 1 [Re: PHeMoX] #198137
05/09/07 22:30
05/09/07 22:30
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

...but this game has been in development for a long time already, I think it switched from Unreal 2 engine to Unreal 3 engine before it got exposed.




No, Phemox. Nice guessings again but I once evaluated the Reality Engine and this game was a project made with the Reality Engine. Epic bought this engine but the game has been finished quickly after this deal. There was no time to switch to Unreal3.

In the middle of this page you will find the proof:
http://artificialstudios.com/media.php


Models, Textures and Games from Dexsoft
Re: Monster Mini Moviez - Episode 1 [Re: Machinery_Frank] #198138
05/09/07 23:44
05/09/07 23:44
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Frank you might not know it, but the Reality Engine was integrated into the Unreal 3 Engine, somewhere around or short before the E3 2006 (edit: make that 2005 according to Artificial Studios) ... so it's actually a game that uses the Unreal 3 Engine. I wasn't guessing at all, are you being unfriendly again Frank?

You are right about the fact that it started as a Reality Engine project, I guess I had some titles mixed up in my head, happens a lot lately, too freaking busy with too much at the same time lol, besides, I said "I think..." indicating I wasn't sure,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Monster Mini Moviez - Episode 1 [Re: PHeMoX] #198139
05/10/07 08:09
05/10/07 08:09
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Sorry for appearing unfriendly, Phemox.

Reality has not been integrated into U3. There are still Reality projects and they still get support. But the developer and some of his technology (like the pre-computed radiance transfer) will be integrated into U3 projects for sure.


Models, Textures and Games from Dexsoft
Re: Monster Mini Moviez - Episode 1 [Re: Machinery_Frank] #198140
05/10/07 11:46
05/10/07 11:46
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Don't worry about it Frank.

I fear this is going to be a 'yes it is', 'no it isn't' kind of discussion, so I'll leave it be, but according to both Epic games, Gamespot ánd Artificial Studios themselves the Reality Engine was "subsequently picked up by the folks at Epic and worked into the Unreal Engine 3" , needless to say, this happened in 2005 shortly after the Reality Engine was purchased. Off course older projects still receive support for that engine, I don't question that, however Monster Maddness: Battle for Suburbia is really using the Unreal 3 engine, already from slightly before the E3 2006;

http://www.gamespot.com/news/show_blog_entry.php?topic_id=25433470

http://www.gamespot.com/xbox360/action/monstermadness/news.html?sid=6149751&mode=previews

http://www.firingsquad.com/news/newsarticle.asp?searchid=9981

http://en.wikipedia.org/wiki/Monster_Madness:_Battle_for_Suburbia

http://en.wikipedia.org/wiki/Unreal_engine

http://news.teamxbox.com/xbox/13237/Monster-Madness-Battle-for-Suburbia-Demo-Available-Now/

Most sources seem pretty reliable to me,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Monster Mini Moviez - Episode 1 [Re: PHeMoX] #198141
05/10/07 12:04
05/10/07 12:04
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks Phemox for the info. Though this Battle for Suburbia is a later version of this game. But I do not know the series of Monster games very well.

But it makes sense to switch to UT3 when they already are team of Epic. I don't think they paid the full price for the engine


Models, Textures and Games from Dexsoft
Page 2 of 3 1 2 3

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1