the poswers of 2 refur to how textures are tiled in WED
each quant is 1 pixel square.
each square is 16 quants square thus 16x16 pixels is size
each block square is 8 squares squared = 128 pixels square
textures are tiled starting at the origin of the level (0,0,0)
so if you place a block 2 squares right of origin (X+32 quants)
and you texture it with a 128 x 128 texture the first 32 pixels x direction of the texture are chopped off, then the last 96 are placed on the block then the texture repeats itself.
Test this yoruself. make a level place one block offcenter from the origin
texture it with a 128x128 texture.
now while watching the block grab and drag that block around across the X axis you will see the texture shifting as you move it.
this is part of the preplanning of your blocks in your levels to deal with your texture sizes best to build blocks to size of your textures when possible so cut down a great deal of resizing textures every face