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Re: A few spaceships - Need some tips [Re: MadMark] #200422
04/04/08 00:14
04/04/08 00:14
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline OP
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MadMark  Offline OP
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Fiddled about with the first 2 ship skins. Looks a little better?


And the second one...


Mark

Last edited by MadMark; 04/04/08 00:15.

People who live in glass houses shouldn't vacuum naked.
Re: A few spaceships - Need some tips [Re: MadMark] #200423
04/04/08 00:21
04/04/08 00:21
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline OP
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MadMark  Offline OP
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Toronto
Here is a link to the album. Classes 1 through 8, players' ships.
[url=DELETED[/url]

Alien & NPC ships will be added later...

Mark

OY VAY! Doesn't like the IFRAME! Ya gotta love the internet...
SHIPS ALBUM

Mark

Last edited by MadMark; 04/04/08 00:25.

People who live in glass houses shouldn't vacuum naked.
Re: A few spaceships - Need some tips [Re: MadMark] #200528
04/04/08 15:42
04/04/08 15:42
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Germany, BaWü
some parts somehow dont really fit dont know exactly why
but now I can see the pics they dont look bad


Visit:
schwenkschuster-design.de
Re: A few spaceships - Need some tips [Re: aztec] #200901
04/06/08 01:36
04/06/08 01:36
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline OP
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MadMark  Offline OP
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Toronto
Hmmm, what parts don't fit exactly? Why?

The ships are very varied, that is for certain. They are meant to be diverse.
I have reworked some of the skins and overhauled a bunch as well. There are 89 pictures in the album at the moment, counting the 1 with 3 cargo pods.

Ships Album

Mark


People who live in glass houses shouldn't vacuum naked.
Re: A few spaceships - Need some tips [Re: aztec] #200957
04/06/08 10:56
04/06/08 10:56
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
It's not bad but the model's form is abit to straight, it doesn't give a real space ship look but the texture makes up for that abit \:\) \:\) Althought, the texture is also abit blurred/stretched out for these days standards but I'm sure you'll still need to improve it ;\) ;\)


Cheers

Frazzle


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Re: A few spaceships - Need some tips [Re: frazzle] #201821
04/11/08 11:40
04/11/08 11:40
Joined: Apr 2008
Posts: 11
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frosted_red Offline
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It looks good for low poly mods..

Re: A few spaceships - Need some tips [Re: frosted_red] #201827
04/11/08 12:15
04/11/08 12:15
Joined: Oct 2007
Posts: 116
S
sydan Offline
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Posts: 116
The ship has a cargo shuttle feel? Is this intended? Also the use of wings at the back give the sense that it has to land in an atmosphere. Thats just my view.


For some reason, my ambition always seems to beat my ability.
Re: A few spaceships - Need some tips [Re: sydan] #202909
04/17/08 23:38
04/17/08 23:38
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline OP
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MadMark  Offline OP
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Yeah, the game that I was making these for was a typical collect the cargo, trade the cargo, buy the upgrades space opera. All of the early ships were meant to be very much cargo haulers.

Later ships were intended to add more complexity and militaristic capabilities, but most retained the basic hauler design at their core.

As for the wings, good point, but popular culture has put wings on spaceships, most SciFi flicks still puts wings on their smaller ships, I like wings, and if I didn't stick wings on the little ones, they would look like little shiny tubes... If I posted a cylinder titled "Spaceship 1", I'm pretty sure there would be a post or two asking why there were no wings or what brand of crack I'm smoking these days. LOL

I know that in space, there is no need for tail fins, stabalizers or flaps. Still, doesn't hurt when trtying to present a vehicle of flight. Windows aren't a necessity, but they make the ships more interesting, at least to me, and especially when the player boards one of the larger vessels and looks out.

Remember, in space, no one can hear you cuss, swear, and plot your revenge...

Mark


People who live in glass houses shouldn't vacuum naked.
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