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Re: 100 lines contest [Re: testDummy] #200446
04/04/08 04:58
04/04/08 04:58
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
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Joined: Jul 2007
Posts: 424
EUROPE
Ha!
Status of my game: 30%
Status code: 40%
Used semicolon: 24

And i dont use tricks,... so it is very easy to write a game with "100 lines".
A tip: make your setup (position, parameter, ans so on,...) in wed.
So you dont have to define it in your script.
Use macros
And there are some mor little tricks to keep the count of your "semis" low.
(i don't say all tricks,... -> keep my chance to win ;\)
First i write my code without this "tricks". At the end i will optimzie the code, so i will see how much code i can write for "spezial" functions / effects.


A8c, Blender, FlStudio, Unity3d
Re: 100 lines contest [Re: maslone1] #200667
04/05/08 09:02
04/05/08 09:02
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
the minishootball game had 900 lines

whitout changing anything i could convert it to 500 lines
now i changed a lot but its more like a mini game has to be
its 200 lines and now i still need to remove 100 lines that realy a problem

the ; counter its create a txt file named counter.txt
you just need to add this to your folder change the
STRING* filesearch = "main.c"; to your main project file
it does count even stuff if there are // ; ore ";"
it also doesnt include .fx yet but you could change it to
STRING* filesearch = "yourshader.fx";

here is the download link:
http://boxstr.com/files/1606888_dxngu/semcounter.c

hope it helps you


"empty"
Re: 100 lines contest [Re: flits] #202550
04/15/08 17:34
04/15/08 17:34
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
first of all...great idea for contest. you play by rules and fair. let's see who can make better thing with 100 ";". like maslon1 said...make all you can in wed and think about optimizing your code. every optimized line is a plus.

one question for @jcl and @pirvu...when someone gives you his project for contest, let him give you and full project folder where you can see if there's any anomaly.

or...everybody plays fair.

make one little bigger post with some definite rules.



Ubi bene, ibi Patria.
Re: 100 lines contest [Re: croman] #202667
04/16/08 12:58
04/16/08 12:58
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
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testDummy  Offline
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T

Joined: Oct 2004
Posts: 1,655
Quoting flits.
 Quote:
hope it helps you

Thank you, flits.

Re: 100 lines contest [Re: croman] #202719
04/16/08 16:52
04/16/08 16:52
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

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George  Offline

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Don't worry - the projects have to be fully playable; otherwise, they will be rejected.

Re: 100 lines contest [Re: George] #202772
04/16/08 21:40
04/16/08 21:40
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
What means fully playable. What if I make a non interactive demo?

Re: 100 lines contest [Re: HeelX] #202779
04/16/08 22:42
04/16/08 22:42
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
We'll make an exception for you :). I meant a fully running demo.

Re: 100 lines contest [Re: testDummy] #203123
04/19/08 17:15
04/19/08 17:15
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline
Senior Member
Vadim647  Offline
Senior Member
V

Joined: Feb 2008
Posts: 337

Entries ready: 3.
Work in progress entries: 2.
Freezed projects: 1 (ph_* madness - ph_poly never works)

Some questions:
1. Can I send screenshots here?
2. Can I send links to completed projects here?
3. If q2>no, where to send them? (manual says 'send to us', but where's us? [I guess, to George?])


I switched to other account since marth 2010. Guess which.
Re: 100 lines contest [Re: Vadim647] #203133
04/19/08 18:20
04/19/08 18:20
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
1. You can post screenshots here if you want to, but they won't be collected. Please include them in the downloadable archive.
2. You can post links to completed projects here.
3. You can also email the projects (if they are small) to me using the email address that comes with each magazine or (if they are big) you can use a service like http://www.yousendit.com and then email me the link to the project(s).

Re: 100 lines contest [Re: George] #203436
04/22/08 05:22
04/22/08 05:22
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
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A

Joined: Feb 2007
Posts: 353
Thatīs a nice idea for a contest. I know some more tricks to save semicolons but i am not sure yet if i will have enough time to take part.

Please post screenshots of your entries here Vadim! It would be interesting to see what kind of projects can be expected. \:\)

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