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My 1000th post #200176
04/02/08 21:32
04/02/08 21:32
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
If any mod considers this to fit better to morbius feel free to move it but I think this post is somehow a showcase of me and my work and belongs to "Showcase I" (I just noticed that it doesn´t really fit the new title "Projects" anymore...)

I first wanted to put something into the user contributions as my 1000th post, but somehow I don´t know what to put there... So I will tell you a bit about my experiences with gamestudio and show you some of my work from my beginning to now.
Probably many people will find similarities to their own experiences ;\)

When I was 14 a friend of mine and I loved playing computergames and dreamed of creating our own games. In fall 2004 this friend found a comparison of authoring systems in the ct. We tried the free ones but didn´t succeed in doing something with it. He also downloaded the gamestudio demo and was impressed on how easy it was to load a level and run it but did not look at any documentation. But this was enough for him to buy Sybex A5.5 Standart on ebay for about 5€. He did not really succeed on doing something with it but still gave it to me to have a look at it. After not beeing able to do more than he, I startet to work through the WED tutorial of A5.5 which made me understand the basics of WED. I told him to do the same and we met each other to show us what we just figured out.
We both started an own project and planed a lot of great features and awsome graphics for those - we had no clue of scripting :P.
I first wanted to create a big city and started to create the first building - a church (I really don´t know why I started with a curch o.O). I called the project "Lahana-City" but soon changed my plans for the project and called it "The Churchhill Mystery".
These are first screenshots of that:



In the bottom right corner of the second image, is a logo I composed at that time...

My friend and I had problems with the template sky (the mountains were to big) and found out that the mountains disappear if we just delete their texture :P
That resulted in an error message on each start but we did not care ;\)

It got spring of the next year and we went outsite to do photos for textures. I still had many plans for this game but I got much slower because of playing around a lot with gamestudio and my first tries to include scripts I found on internet without much success.
I wished myself money for my 15th birthday in april to buy gamestudio A6 Comm and did so in may.
On may the 7th (I think the day gamstudio arrived), I created an accound here.

The next half year was mainly reading tutorials, collecting shaders and code snippets on the forum and trying to implement them.
One big success was for example my first implementation of a particle effect created with easy particles and another one was the first working normalmapping and water shader :P

This resulted in for example this "project":
This one has shaders, particles, Newton Physics and some first, selfwritten scripts:

Little Game, Download

I went on learning and then in fall 2005 I got the "breakthrough" from one second to the other I somehow understood C-Script - and wrote a menu^^:


After that I tried to create an own playerscript which resulted in my first post because of a problem with the gravity.

At that time my friend worked less and less with gamestudio-.-

A bit later I entered the first team. I still have a little contact with one of the members, but all the others had no clue about gamestudio and thus we didn´t even start with the project...^^

Later in that year next to a lot of small scriptsnippets I did just for fun, I found out that you can use detailmaps on terrains (just add the detailmap as a second skin to a terrain) which makes them much better looking (I somehow needed very long to accept multitextureshader to be used by myself, I always considered them to be too much work...).
This made me creating a small level and writing a tutorial about the creation progress at the same time.
This project was destroyed through an engine update (the long break between updates ended now :)).
You can find the tutorial here: German RPG Tutorial, Download



Project RPG, Download

In winter, I entered the second team. Other members I remember are Angel (rvL_Exile), Calined, PAS, Sercan S. and Gordon Shumway. It could have got a great team but we did never really get further than planning "Kangus Adventure":


My next own project after these first two teamexperiences was a moorhuhn clon called "Vogelgrippe Game" in spring 2006:


During all this, I gained quite a bit of experience with C-Script and got now more active on the forum which resulted in a first person that asked me to teach him some C-Script. I don´t know what happened with him, but this resulted at least in my first finished project "Pacman Remake":

Pacman Remake, Download

In fall 2006 was a conitec tutorial contest. I wrote a tutorial for it which I never finished...:
Blockbreaker Tutorial, Download

In that year I also created a team with the problem that the other two had nearly no experience and prefered playing WoW-.-
Which means that the results were completely done by me (I think two models where done by one of the other two):


(yeah right, I am a cbabe fan :D)

Between those already mentioned things, I shouldn´t forget my tries with Sylex3.
I think I was somehow one of the first who got for example the Bloom to work:

This resulted in my Sylextemplates: SLX3 Templates, Download


and some more stuff:


In spring 2007 was the conitec causual game contest for which I created in about 4 days of work the project "Jump or Bump" realising an idea of rvL_Exile.


Later that year I offered in the user contributions to create some scripts for free. This and having helped him already before with a water shader, Loopix told me about MystyMood and asked me to help with that. Through the same thread, I also got in touch with Realspawn how asked me to help with Chopper-Zone.

My main work for MystyMood is the watershader which is my first real try to do severe changes to a shader. I did this within Chopper-Zone and later also implemented MystyMoods weathersystem. Chopper-Zone progressed great in the beginning but is now stopped because of the lack of a modeler and some other things:



Chopper-Zone, Download

In summer 2007 HeelX asked me to create a shadercollection and so I created the "Massive Shader Collection".

I also went to the Dusmania 9.0 where I met a cuple of people from here:


I created this small project there over night:

Mini Racer, Download

A bit later I contributed "The Post Processing Collection":

The Postprocessing Collection

When I was in the US for a school exchange I started to do some changes to the gamestudio wikis Shader and Scripts page.

After I helped Tristan3D in a thread, he asked me to work on a small project with him. This is "The Inn", which currently doesn´t really progress because of his much work, but it was a great experience so far to work together with a great artist \:\) :


The Inn: Codes, Download

For the "A7 looks good contest", I recreated my old rpg level and also participated with Chopper-Zone which won the second place.


I am currently developing an other postprocessing collection using Lite-C:


3 days old version, Download
The effects can be combined adjusted and removed at runtime. Yesterday I also succeeded with making the effects fit to a new screenresolution at runtime.
But the HDR is still very WIP and I removed the outlining effects because of a bad performence for a bad look.

So what can I do now:
-I am able to develop scripts im C-Script and Lite-C for nearly everything (I have nearly no experience with pathfinding yet and just a little with multiplayer)
-I am able write, adjust and convert shaders in HLSL for GameStudio
-I have a basic knowledge of creating fixed function effects
-I have a little knowledge of creating plugins for A6/A7 in C++
-I know how to work with WED, SED, MED, Blender and Gimp

How did I learn this:
Mainly through reading tutorials and books (just everything I found) though I got my main HLSL knowledge through trying around and tweaking other shaders.


Other work of mine I to mention are my trying around with shadowmapping:

Thread in Usercontributions
, my work on anaglyph stereo effects:

Thread in Usercontributions
, 3DGS Tree:
Video at YouTube
, my implementations of Newton Gamedynamics:
Video at YouTube
Video at YouTube
and all the other stuff I forgot :P

You can find nearly all my downloads here:
Downloads

This post was a lot of work and I hope that you enjoyed reading it at least a little bit ;\)

One very important thing I got out of this time, is that I rally like to do new things and that I like to help others if I can \:\)

Slin

PS: just noticed the date...^^

Last edited by Slin; 04/04/08 23:31.
Re: My 1000th post [Re: Slin] #200188
04/02/08 22:30
04/02/08 22:30
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
i read it all.

Nice experience on GS, i like your story.

I always like your contribitons and work.

Last edited by Quadraxas; 04/02/08 22:32.

3333333333
Re: My 1000th post [Re: Quad] #200191
04/02/08 22:40
04/02/08 22:40
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
hehe my first 3dgs level was also a church... and surprisingly, it looked almost the same. wow. but mine was in a4.

Re: My 1000th post [Re: Quad] #200192
04/02/08 22:40
04/02/08 22:40
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
wow. looking at alot of the stuff youve done made me think back. and it also gave me inspiration. im working on a project at present and its going quite well. better than i could have ever dreamed. maybe one day when i make my 1000th post ill do a "My 1000th post" thread.


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: My 1000th post [Re: not_me] #200198
04/02/08 23:24
04/02/08 23:24
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Congratulations and keep the contributions coming!! \:\)

It's funny how at first people didn't really contribute many shaders (probably because not many people had the shader knowledge? I do remember quite a few shaders from ello and rhuarc) and now people don't want to sell them, but instead just give them away for free.

That's an awesome development and even though I really don't want to take any credit for what you did,.. a little bit this generosity started around the time when I contributed some of my post processing shaders. Again, awesome that you've contributed this much already and I hope you'll continue to do so in the future!

Last edited by PHeMoX; 04/02/08 23:26.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: My 1000th post [Re: PHeMoX] #200221
04/03/08 02:36
04/03/08 02:36
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
I have to say thankyou - that's an awesome writeup of one man's progression through from scratch to a great contributor \:\)

I look forward to your future posts with even more excitement - what projects are you working on at the moment?

Don
have a great day

Re: My 1000th post [Re: PHeMoX] #200222
04/03/08 02:42
04/03/08 02:42
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Good one slin, quite inspiring reading for sure \:\)

Re: My 1000th post [Re: Gumby22don] #200223
04/03/08 02:43
04/03/08 02:43
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Thats awesome. I read the entire story. I have one too: IT goes: Began with WED, stuck with WED, still working with WED. Man, I need to learn C- Script...


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: My 1000th post [Re: Towelie] #200228
04/03/08 05:01
04/03/08 05:01
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
"-I am able write, adjust and convert shaders in HLSL for GameStudio"
Yeah. You are now great shader programmer!
I love you man \:\)
And i love your work & contributions. Thanks for all you contributions and help!

Re: My 1000th post [Re: Emre] #200269
04/03/08 10:31
04/03/08 10:31
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quite impressive write-up there Slin, it was nice to read the experience you have until now with 3dgs \:\) \:\) Especially your shader work, you improved rapidly thus creating great graphical effects. Your work is very much appriciated around here Slin and I think we all are glad to have a friendly and quite acknowlegded user in this community ;\) ;\) !!
Btw, I think you also made the biggest 3dgs post ever ^^

Cheers and keep'em comming

Frazzle


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