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Re: "Gears of Torque" TGEA demo
[Re: Tobias]
#200331
04/03/08 14:54
04/03/08 14:54
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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No, I don't see what game you made, but please let us know. What exactly did you do for which game? My goodness, Tobias. Is it that difficult to scroll this page a bit up? Here is what I replied to a post of Phemox: "Wicht made a complete shooter game without usage of templates and contributed it for a contest with moving elevators, weapons to pick up, switches for the doors and more. Broozar made games as well and contributed to many projects like the last christmas project from HeelX. I programmed, modelled and made level design for Dexon Knight, Betti and other games. I created even some simple shaders." And you can also check the link in my signature.
Models, Textures and Games from Dexsoft
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Re: "Gears of Torque" TGEA demo
[Re: Spirit]
#200338
04/03/08 15:22
04/03/08 15:22
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I thought Betti was made by DEX? And Wicht does not even own Gamestudio, at least I remember that he told so? Yes. Betti was made bei Dejan and I came later to it. I re-worked more than half of the levels and did the translation into German language and I did the audio-job to record some voices for another game of Dexsoft. Dexon Knight is the game where I did more modelling, programming and shader work. But nevertheless most code is from George, David, Dejan and a new Indian programmer. We sometimes pay people to do work for us. So we can do some other tasks to get the money back we spend for game-development
Models, Textures and Games from Dexsoft
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