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Re: "Gears of Torque" TGEA demo [Re: Tobias] #200331
04/03/08 14:54
04/03/08 14:54
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
 Originally Posted By: Tobias
No, I don't see what game you made, but please let us know. What exactly did you do for which game?


My goodness, Tobias. Is it that difficult to scroll this page a bit up? Here is what I replied to a post of Phemox:

"Wicht made a complete shooter game without usage of templates and contributed it for a contest with moving elevators, weapons to pick up, switches for the doors and more.
Broozar made games as well and contributed to many projects like the last christmas project from HeelX.

I programmed, modelled and made level design for Dexon Knight, Betti and other games. I created even some simple shaders."


And you can also check the link in my signature.


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200335
04/03/08 15:14
04/03/08 15:14
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Posts: 929
I thought Betti was made by DEX? And Wicht does not even own Gamestudio, at least I remember that he told so?

Re: "Gears of Torque" TGEA demo [Re: Spirit] #200337
04/03/08 15:20
04/03/08 15:20
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline OP
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Wicht  Offline OP
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Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
@Spirit: Knowledge is power!!!
I worked with my own A6 Pro Licence. My A6 Pro is now Pappenheimer's A6 Pro.

I have also knowledge about A7 Com because Lutz_G (a new user here) works with A7. He is living five kilometers from me.

Re: "Gears of Torque" TGEA demo [Re: Spirit] #200338
04/03/08 15:22
04/03/08 15:22
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
 Originally Posted By: Spirit
I thought Betti was made by DEX? And Wicht does not even own Gamestudio, at least I remember that he told so?


Yes. Betti was made bei Dejan and I came later to it. I re-worked more than half of the levels and did the translation into German language and I did the audio-job to record some voices for another game of Dexsoft.

Dexon Knight is the game where I did more modelling, programming and shader work. But nevertheless most code is from George, David, Dejan and a new Indian programmer. We sometimes pay people to do work for us. So we can do some other tasks to get the money back we spend for game-development ;\)


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200339
04/03/08 15:24
04/03/08 15:24
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
 Originally Posted By: Machinery_Frank
I programmed, modelled and made level design for Dexon Knight, Betti and other games. I created even some simple shaders.

The only of those I ever heard of is Betti, but I also always thought DEX had programmed it. What part of Betti have you programmed and what shaders - if you don't mind me to ask?

Re: "Gears of Torque" TGEA demo [Re: Tobias] #200340
04/03/08 15:25
04/03/08 15:25
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Tobias, again, read the post above yours. I am tired of repeating me all the time.


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Wicht] #200341
04/03/08 15:28
04/03/08 15:28
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Posts: 929
 Originally Posted By: Wicht
I have also knowledge about A7 Com because Lutz_G (a new user here) works with A7. He is living five kilometers from me.

So you're saying you know A7 from using the copy of Lutz_G?

Re: "Gears of Torque" TGEA demo [Re: Spirit] #200344
04/03/08 15:37
04/03/08 15:37
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
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Wicht Offline OP
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Wicht  Offline OP
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Posts: 980
Aue, Sachsen, Germany
If i visit Lutz_G... yes... i work sometimes with GS. But only on his PC. And he is always behind me to learn something from me. That's it.

And by the way... i dont use warez. I buy the software i need.

Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200345
04/03/08 15:44
04/03/08 15:44
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
 Originally Posted By: Machinery_Frank
Tobias, again, read the post above yours. I am tired of repeating me all the time.

Machinery_Frank, forgive me but I am just curious about your claimed involvement in A7 games because you are very vague about the kind of that involvement. You are certainly able to tell which part of the game you did or are doing. Such as "I did the movement code of Betti" or the like. I know that you are doing textures and models and are selling them, and they certainly can be used in a game, but that's not working with an engine.

Re: "Gears of Torque" TGEA demo [Re: Wicht] #200346
04/03/08 15:51
04/03/08 15:51
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
 Originally Posted By: Wicht
If i visit Lutz_G... yes... i work sometimes with GS. But only on his PC. And he is always behind me

Wicht, so you know A7 from visiting Lutz_g and playing on his PC while he is standing behind you? Then of course I have to bow to your deep knowledge of game engines, and hope that Lutz_G learns something from your remarks while he is standing behind you. \:\)

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