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General questions #200694
04/05/08 11:02
04/05/08 11:02
Joined: Apr 2008
Posts: 1
F
flyer Offline OP
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flyer  Offline OP
Guest
F

Joined: Apr 2008
Posts: 1
Hi,
i want to develop an arcade flightsim like the Ace Combat Series on the 360.
Now i have a few questions regarding GS:
- What is the advanage to use the new Lite-C compared to the old C-Script?
- How easy is it to get big terrains (like 200km*200km) into the engine? Can this be done like in Torque by just putting in the heightmap and there is the terrain already? Or would i have to do it programmatically by using multiple terrains?
- What kind of editor would be the best to create the scene? I mean, can this be done easily with WED? Can WED manage such a huge level? Or would i have to place the cities, forests, airports and so on better programmatically as well?
-Is there anyone who has experience in creating a similar project with GS?

Torque(the just released 1.7 advanced) seems to be very capable in doing what i want, but i know that the flying vehicles it has are not what i need, so i would have to recode them in C++....which is what i want to avoid. If i have to code it from scratch, then i prefer not to do it with C++, this is why i ask here.

I am looking forward for your answer

Best regards

andreas

Re: General questions [Re: flyer] #200828
04/05/08 18:51
04/05/08 18:51

M
Malice
Unregistered
Malice
Unregistered
M



#1 Lite-c is more powerful and fexable then c-script imho, C-sript is dead and I don't expect it to be around for to many more versions of 3dgs. If you are just learning 3dgs scripting I'd learn Lite-C.

#2 hieght map import into the include modeler (med) can be saved as useable .hmp file for 3dgs it's pritty simple. just check the scaling as MED trys always to down scale objects imported.( don't know Y this is).

#3 I perfer to use 3dsmax to build my level in and then import it into WED. Just a perferance.

#4 there are a few project that have been done with the engine that are simuler to yours

My two Cents
Malice


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