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Re: More News about Torque [Re: Quad] #201028
04/06/08 16:29
04/06/08 16:29
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Yes. Alberto and Quadraxas are right. A7 is balanced and easy to learn. I know that and mentioned it a dozen times. And I am excited about easy to use tools and good workflow. So Alberto made a good summary:
- Lawmaker has a very fast level-editor plus fast shadow-mapping
- GC has fantastic support of lots of models and shaders right from the start
- C4 has fantastic real-time material-editor with best shader support of indie engines, good level editor and fast scene management

This is the story from the view of an artist.

But as a programmer (actually I am only a hobby artist but a professional programmer) I know that C4 needs more lines of C++ code for a simple game. Irrlicht and Ogre need only little code to start something. Lawmaker did not have best documentation for programming and was told to be unfinished at that time.

I know and talked about both sides of the story. I am not a fanboy of a single software. I just like to mention good things in the world out there (I am male and like modern technology ;\) ). It can open your mind, you can find new solutions or just get ideas.
If somebody takes this personal then he/she took me wrong.


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Re: More News about Torque [Re: Machinery_Frank] #201079
04/06/08 20:15
04/06/08 20:15
Joined: Aug 2003
Posts: 2,122
Berlin, Germany
checkbutton Offline

Expert
checkbutton  Offline

Expert

Joined: Aug 2003
Posts: 2,122
Berlin, Germany
I think this is a good point to end the thread, also due to a request of a forum member.


I don't have a homepage, for god's sake!
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