Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Edgar_Herrera), 1,110 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 9 of 21 1 2 7 8 9 10 11 20 21
Re: New Level Design Tutorial Almost Completed #20157
03/01/04 15:47
03/01/04 15:47
Joined: Jul 2003
Posts: 1,300
Albury, Australia
James_Burke Offline
Serious User
James_Burke  Offline
Serious User

Joined: Jul 2003
Posts: 1,300
Albury, Australia
Quote:

Dan doesn't know a lot of C-Script, if I'm correct.




Your right, he sent the demo off to Conitec and I think that Doug or someone is doing the programming

Re: New Level Design Tutorial Almost Completed [Re: James_Burke] #20158
03/01/04 20:28
03/01/04 20:28
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
The levels will go to Conitec today and Doug will be checking things over and finishing them off. On the other hand, the nice thing about the levels is that they all use ONLY the template scripts. So anyone could do the programming. This level, besides being part of a level design tutorial, is also sort of a test for the template scripts as well.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20159
03/03/04 04:03
03/03/04 04:03
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
The demo levels have been handed over to Conitec. Here is the splash screen you see when the demo level first loads:




Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20160
03/03/04 04:47
03/03/04 04:47
Joined: Nov 2003
Posts: 76
M
muyoyo Offline
Junior Member
muyoyo  Offline
Junior Member
M

Joined: Nov 2003
Posts: 76
Thanks Dan,we are almost there:D

Re: New Level Design Tutorial Almost Completed [Re: muyoyo] #20161
03/03/04 05:56
03/03/04 05:56
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

Thanks Dan,we are almost there:D




It is in my hands now.
Time to get more coffee.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: New Level Design Tutorial Almost Completed [Re: Doug] #20162
03/03/04 06:10
03/03/04 06:10
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline
Senior Member
RAFU  Offline
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
Quote:

It is in my hands now.
Time to get more coffee.



You mean we need to get more coffee, cause if its in your hands.. its going to be a while


INTENSE X: The ultimate plug-in for Gamestudio. Available now!
Join our Forums now! Discuss, Vote and win Free Upgrades!
Re: New Level Design Tutorial Almost Completed [Re: Doug] #20163
03/03/04 11:29
03/03/04 11:29
Joined: Sep 2001
Posts: 120
Chicago, IL
Marcus729 Offline
Member
Marcus729  Offline
Member

Joined: Sep 2001
Posts: 120
Chicago, IL
Heck with coffee and while your at it spend less time responding to these messages on the forum. Get busy, we've been waiting a long time for this tutorial.

Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20164
03/03/04 13:44
03/03/04 13:44

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Amazing Dan! This looks almost realistic!

Can't wait to take a look inside your level! LOL

Re: New Level Design Tutorial Almost Completed #20165
03/04/04 01:18
03/04/04 01:18
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
so the release will be in less than a week???
Really hope so, cuz we've been waiting long enough now eh??

regards and good luck with the tut,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: New Level Design Tutorial Almost Completed [Re: Helghast] #20166
03/04/04 06:20
03/04/04 06:20
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Quote:

so the release will be in less than a week???



-vs-
Quote:

You mean we need to get more coffee, cause if its in your hands.. its going to be a while






There are other elements outside even my control here. The main sticking point here is not the scripts (which I could do in a week if I stopped answering forum questions ) but collision.

Dan's level is complex enough that it is really giving our new collision code a good test. But, if everything goes as planned you should see this level released with the next public update of 3DGameStudio*.

* don't ask me when the next update of 3DGameStudio will be released.




Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Page 9 of 21 1 2 7 8 9 10 11 20 21

Moderated by  HeelX, Tobias_Runde 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1