Gamestudio Links
Zorro Links
Newest Posts
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
LPDIRECT3DCUBETEXTUR
E9

by Ayumi. 04/12/24 11:00
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 04/11/24 14:56
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Quad), 509 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
11honza11, ccorrea, sakolin, rajesh7827, juergen_wue
19045 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 13 of 21 1 2 11 12 13 14 15 20 21
Re: New Level Design Tutorial Almost Completed [Re: Alkai] #20197
03/11/04 06:03
03/11/04 06:03
Joined: Aug 2003
Posts: 375
USA
BlueFireV2 Offline
Senior Member
BlueFireV2  Offline
Senior Member

Joined: Aug 2003
Posts: 375
USA
Yeah, very nice stuff. I wish there would also be a complete c-script tutorial with this kind of quality.

Last edited by Num1BushFan; 03/11/04 06:37.
Re: New Level Design Tutorial Almost Completed [Re: BlueFireV2] #20198
03/11/04 13:29
03/11/04 13:29
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
User
Drittz_Dourden  Offline
User

Joined: Aug 2003
Posts: 842
alabama
very nice dan, can't wait to walk through the level .


Re: New Level Design Tutorial Almost Completed [Re: Alkai] #20199
03/11/04 15:21
03/11/04 15:21
Joined: Nov 2003
Posts: 76
M
muyoyo Offline
Junior Member
muyoyo  Offline
Junior Member
M

Joined: Nov 2003
Posts: 76
ok i get it,file size only doesnt matter,it is the pixel size...so what it the most size use in game,256X256?or better keep 128X128?

Re: New Level Design Tutorial Almost Completed [Re: muyoyo] #20200
03/11/04 15:55
03/11/04 15:55

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Depends on which you want to target your audience to -- whether it br a low-end system, or a high-end system. And, that depends on whether the requirements will be higher or lower.

Also, most of the games like in Neverwinter Nights have a detail slider to adjust the resolution. Here's my thoughts on how this works:

Setting the detail slider to low will:

  • set the resolution of a textures to a low resolution such as 64x64 or 128x128,
  • make the textures look less detailed,
  • take up less memory,
    [*[and will fit to a minimum of 4MB of video memory or more.


Setting the detail slider to medium will

  • set the resolution of a textures to a medium resolution such between 128x128 to 256x256,
  • make the textures look more detailed than setting the detail slider to low,
  • take up more memory than having the detail slider set to low,
    [*[and will fit to a minimum of 8MB of video memory or more.


Setting the texture detail slider to medium will

  • set the resolution of a textures to a high resolution such between 256x256 to 512x512,
  • make the textures look a lot more detailed than setting the detail slider to low,
  • take up more memory than having the detail slider set to low,
    [*[and will fit to a minimum of 16MB of video memory or more.


Generally, when you release a game, you should have a gamer set their texture detail slider to their liking -- whether a gamer has a low-end system or a high-end system. And in that case, you will need to setup a options panel with the slider before running a game starting script.

Anyway, I don't know how this will work as you might have to have seperate wmb files on whether a detail slider has been set to...probably something like:

lowdetaillevel1.wmb
lowdetaillevel1.wad
lowdetaillevel2.wmb
lowdetaillevel2.wad
highdetaillevel1.wmb
highdetaillevel1.wad
highdetaillevel2.wmb
highdetaillevel2.wad

I think this should help you out but this is just my thoughts about how are you going to target audience...

Re: New Level Design Tutorial Almost Completed #20201
03/12/04 19:41
03/12/04 19:41
Joined: May 2001
Posts: 1,261
Outarville, France
al1 Offline
Expert
al1  Offline
Expert

Joined: May 2001
Posts: 1,261
Outarville, France
@Dan, Good work

The french version is online on the french's download page

Re: New Level Design Tutorial Almost Completed [Re: al1] #20202
03/13/04 06:51
03/13/04 06:51
Joined: Feb 2004
Posts: 74
V
vete Offline
Junior Member
vete  Offline
Junior Member
V

Joined: Feb 2004
Posts: 74
The tutorial is nice, but i learned most of the technical stuff either through the manual, or by studying ur screenshots

Anyways, cant wait for the demo


Amigo

Re: New Level Design Tutorial Almost Completed [Re: vete] #20203
03/14/04 06:07
03/14/04 06:07
Joined: Dec 2003
Posts: 111
California... I think...
PurpleTaiters Offline
Member
PurpleTaiters  Offline
Member

Joined: Dec 2003
Posts: 111
California... I think...
Darn it! I think that my computer can't read compressed html files or something 'cause when it open it (no matter what browser I use) all that i see is a bunch of meaningless gibberish and some file names. What do I do, I really want to see the tutorial!!!!


Waiting for a great sig inspiration... still waiting... darnit!
Re: New Level Design Tutorial Almost Completed [Re: PurpleTaiters] #20204
03/21/04 11:43
03/21/04 11:43
Joined: Dec 2003
Posts: 111
California... I think...
PurpleTaiters Offline
Member
PurpleTaiters  Offline
Member

Joined: Dec 2003
Posts: 111
California... I think...
So, does anybody know why the tutorial doesn't work for me?...


Waiting for a great sig inspiration... still waiting... darnit!
Re: New Level Design Tutorial Almost Completed [Re: PurpleTaiters] #20205
03/21/04 15:19
03/21/04 15:19
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Did you try right-clicking on the file and selecting SAVE TARGET AS. Then, once downloaded, double clicking on the file to open it?


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20206
03/23/04 09:12
03/23/04 09:12
Joined: Dec 2003
Posts: 111
California... I think...
PurpleTaiters Offline
Member
PurpleTaiters  Offline
Member

Joined: Dec 2003
Posts: 111
California... I think...
Yes that is what I did (in the internet explorer browser, not msn) because before when I just clicked on it it didn't work... oh well, might as well try it again (unfortunately I've got 56k, so its really no fun downloading it over and over...)


Waiting for a great sig inspiration... still waiting... darnit!
Page 13 of 21 1 2 11 12 13 14 15 20 21

Moderated by  HeelX, Tobias_Runde 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1