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Underwater scene #202134
04/13/08 15:49
04/13/08 15:49
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
Serious User
ChrisB  Offline OP
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
Hi,
I floated my room and took some photos while swimming around. Hope you like it. Its all about atmospheric and harmony rather then just a "my first model" thread or somethings else.

youtube video (Sorry, its really bad quality)
Screens:



You can find more screenshots (including some older ones) here.

The plants are from loopix, the rocks and the submarine are from terminal26.de and the music in the video is from incompetech.com.

*endofpost*


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: Underwater scene [Re: ChrisB] #202136
04/13/08 16:09
04/13/08 16:09
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
That's very cool - I like it. You should post it to the gallery.

Re: Underwater scene [Re: Tobias] #202139
04/13/08 16:38
04/13/08 16:38
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
Thatīs totally awesome!!
I like it^^.
Itīs 100 times better than the Engine Demos.


Everything is possible, just Do it!
Re: Underwater scene [Re: Poison] #202141
04/13/08 16:45
04/13/08 16:45
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
wow, this totally kicks ass. and if a sentence like this comes from me, you know, i mean it this way. great shader and particle work. caustics, water surface, depth blur, shadowing/shading, light ray and surface effects are top notch. your video is really breathtaking, only thing i'd improve is the fish animation. other than that, your scene looks even better thn 98% of the made-with-maya/made-with-3ds-max under water scenes available on youtube. congrats!

ps: 17-35 fps... what's the worst framerate eater, which shader?

Re: Underwater scene [Re: broozar] #202147
04/13/08 17:06
04/13/08 17:06
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Absof**kinglutely amazing. I am now afk. Cleaning all the water puddles from my desk and keyboard. Guess my monitor wasn't a hundred percent leakproof. Forget about warehouse and venice. You're da man.


Always learn from history, to be sure you make the same mistakes again...
Re: Underwater scene [Re: Uhrwerk] #202162
04/13/08 17:53
04/13/08 17:53
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
yesyes, this looks really great. you simply cant judge by the screenshots, but the video shows much better whats going on there. the volumetric effects are comming along very nice!

Re: Underwater scene [Re: ello] #202163
04/13/08 17:55
04/13/08 17:55
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
Serious User

Joined: Jan 2008
Posts: 1,580
how did you get the seaweed(or whatever) to move like that.
Bones?


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Underwater scene [Re: Blade280891] #202168
04/13/08 18:03
04/13/08 18:03
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
I think thats a shader too, hmmm...isnīt it the ATI Grass-sweaing shader??


Everything is possible, just Do it!
Re: Underwater scene [Re: Poison] #202199
04/13/08 19:53
04/13/08 19:53
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
Serious User
ChrisB  Offline OP
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
Thanks for the kind words.
Yes the grass is animated with a vertex shader.

One frame consists of:
  • 9-20ms: shadowmap rendering (though you don't really need to render this every frame, you can easily do this in 6ms on average)
  • 7-16ms: depthmap rendering
  • 2ms: rendering 1000 bubbles
  • 0.1ms: final composing (bloom, blur, volumetric shadow)
  • the rest is used for calculations and a6 rendering

The bottleneck in this scene is my submarine (the one with the big sphere), it has 10k polys, so when it get renders three time (shadow, depthmap, normal rendering) this is a remarkable slowdown.


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: Underwater scene [Re: ChrisB] #202205
04/13/08 19:58
04/13/08 19:58
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline

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TSG_Torsten  Offline

User

Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
The video just looks amazing, especially the light/shadows and DoF really look great. I think there could be a little bit more vegetation, but it looks great, anyway!

Regards
TSGames

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