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Re: New Level Design Tutorial Almost Completed [Re: BlueBeast] #20227
05/07/04 21:33
05/07/04 21:33
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
The written tutorial is complete and was released quite some time ago. The level that goes with it is still in the works at Conitec's end.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: New Level Design Tutorial Almost Completed [Re: Dan Silverman] #20228
05/08/04 04:50
05/08/04 04:50
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
The non-violent, collect the crystals level will be released to beta next week (it requires the new collision code that is in the beta version 6.23). The "Kill 'em all" blood bath will be released sometime after that.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: New Level Design Tutorial Almost Completed [Re: Doug] #20229
05/08/04 06:58
05/08/04 06:58
Joined: Jan 2002
Posts: 94
Where ever this is, I 'm lost!
Serlink Offline
Junior Member
Serlink  Offline
Junior Member

Joined: Jan 2002
Posts: 94
Where ever this is, I 'm lost!
OUTSTANDING!!!!!!!!

Re: New Level Design Tutorial Almost Completed [Re: Doug] #20230
05/08/04 12:25
05/08/04 12:25
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Release the level without the code first. Maybe tomorow.

Re: New Level Design Tutorial Almost Completed [Re: XNASorcerer] #20231
05/08/04 14:27
05/08/04 14:27
Joined: Nov 2003
Posts: 677
There
Julius Offline
Developer
Julius  Offline
Developer

Joined: Nov 2003
Posts: 677
There
Cool stuff! I was just wondering when the next update would be out, because there are bugs preventing me from using c_move, and Marco Grubert assures me that it is probably a bug that has been fixed and will be released with the next beta. I'm looking forward to it, AND the tutorial levels. Exciting stuff.

Julian


flabadabadab.
Re: New Level Design Tutorial Almost Completed [Re: Doug] #20232
05/28/04 11:49
05/28/04 11:49
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Next week?

Re: New Level Design Tutorial Almost Completed [Re: XNASorcerer] #20233
05/29/04 04:47
05/29/04 04:47
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
It's done, but it requires the new collision code that is only in the beta group right now.

No...really...


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: New Level Design Tutorial Almost Completed [Re: Doug] #20234
05/29/04 12:13
05/29/04 12:13
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Level Design!!! So, give us just the level first! Or else change the name to Colision Design.

Re: New Level Design Tutorial Almost Completed [Re: XNASorcerer] #20235
06/02/04 03:18
06/02/04 03:18
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
The first level is a single room and, without the new code, you can't run it.

I could releases the level geometry, but it will not make much sense without the code (I *don't* want endless "how do you make it work?" questions).


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: New Level Design Tutorial Almost Completed [Re: Doug] #20236
06/02/04 07:23
06/02/04 07:23
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
Expert
Grimber  Offline
Expert
G

Joined: Sep 2003
Posts: 4,959
US
hehe you'll get them questions anyways how did you do that?( even after you document it step by step) how would i do it if I wanted it to do it this way?

but it will great to see working examples of "how to" or "this works this way" documentes

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