Gamestudio Links
Zorro Links
Newest Posts
Zorro FIX plugin - Experimental
by 7th_zorro. 04/20/24 07:29
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (7th_zorro, henrybane, flink, Edgar_Herrera), 758 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 2 of 13 1 2 3 4 12 13
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #200797
04/05/08 15:44
04/05/08 15:44
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
Serious User
MaxF  Offline
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Hi

This is so ACE \:\)

I so want this for my outdoor level, be great if someone can pull it off.

I think this is one of the most important shadow techniques and helpfully Conitec will help someone with this, because one of the main downsides of this engine is its shadows.


Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: MaxF] #200826
04/05/08 18:39
04/05/08 18:39
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
i dont think you need stencil shadows or static shadowmaps with that system, why would you? this looks like you dont need anything besides what it already delivers. i'd keep ssao and maybe you just create user-variables to select which features to use.


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: ello] #200852
04/05/08 21:08
04/05/08 21:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hey, this looks great. I am excited.

Chris, if you need something (models or textures) for the demo, just let me know if I can be of help.

Regards,
Frank


Models, Textures and Games from Dexsoft
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: ello] #200871
04/05/08 23:14
04/05/08 23:14
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
If you look at actual games, you can notice a clever mixture of static lighting and dynamic shadowmapping, even with stencils.
The goal should be to provide a perfect working shadow for all situations.

I´m quite happy about your claims and I wish you success.


no science involved
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: fogman] #201000
04/06/08 14:50
04/06/08 14:50
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
Wow, impressive!
I have long given up on creating nice dynamic shadowmapping for gs myself (in fact i kinda hate shadowmapping shaders by now. They come from the devil itself! ). Are you using a dll for this or is it pure lite-c? I'm asking this because i don't want another sphere-like plugin. Sphere was all nice and stuff, but it completely lacked a manual, wasn't compatible with new gs versions and you had to keep some things in mind/use workarounds if you were using sphere.

Anyway, i'm looking forward to this. If you can get it to work the way you planned (indoor & outdoor support) and it's based on lite-c, then i will 110% buy it ;\)


Shade-C EVO Lite-C Shader Framework
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: BoH_Havoc] #201006
04/06/08 15:02
04/06/08 15:02
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
 Originally Posted By: BoH_Havoc
Wow, impressive!
I have long given up on creating nice dynamic shadowmapping for gs myself (in fact i kinda hate shadowmapping shaders by now. They come from the devil itself! ). Are you using a dll for this or is it pure lite-c? I'm asking this because i don't want another sphere-like plugin. Sphere was all nice and stuff, but it completely lacked a manual, wasn't compatible with new gs versions and you had to keep some things in mind/use workarounds if you were using sphere.

Anyway, i'm looking forward to this. If you can get it to work the way you planned (indoor & outdoor support) and it's based on lite-c, then i will 110% buy it ;\)


i think it will besomething mixed. some plugs + some lite-c.

rewriting all physx will take some long time if you do it with lite-c.


3333333333
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Quad] #201082
04/06/08 20:33
04/06/08 20:33
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
Hehe you're right i totally forgot about physX. Of course you would need at least the physX plugin for that ;\)
I was talking mainly about the shadows in my post. Sorry, my fault ;\)


Shade-C EVO Lite-C Shader Framework
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: BoH_Havoc] #201094
04/06/08 22:08
04/06/08 22:08
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi!

The next small step is done... I did the first physX-simple-boxes test:


The main problem, at the moment, is to combine the physX-engine with my renderer...there are few things I don't understand...so I would say...It will take more time as I thought to get both things working together. I think, I can manage to present you a little test demo until friday. But I can not promise it.

Greetings, Chris

P.S.:
@ BoH_Havoc : I have to make it as a dll, but I definitely don't want to create another kind of SphereEngine !
@ Machinery_Frank : Maybe later Frank, but thanks!

Last edited by Chris3D; 04/06/08 22:18.

website coming soon!
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #202364
04/14/08 16:57
04/14/08 16:57
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Sorry,
that it took so long, but I had some little problems with the PhysX stuff.
I hope you are still interested \:\)



Here is the first Beta Demo Version:
Demo Download

But I still have a lot of things to do:
- Change from DX View to 3DGS View (1-2days)
- Import all PhysX Features (min 1 week)
- Alpha sensitive depthmaps (1 day)
- Combine with Indoor Lights (2 days)

Greetings,
Chris

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #202366
04/14/08 17:01
04/14/08 17:01
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
cant wait to see this running.


3333333333
Page 2 of 13 1 2 3 4 12 13

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1