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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #202367
04/14/08 17:03
04/14/08 17:03
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
Can't wait to give it a whirl \:\)


Shade-C EVO Lite-C Shader Framework
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: BoH_Havoc] #202380
04/14/08 18:22
04/14/08 18:22
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
The Beta Demo Version is online:
Demo Download

Install Instructions:

1. Install PhysX_Game_installer_280.msi
2. Run RRdemo.exe or RRdemo.c

if you want to use the RemoteDebugger.exe you have to start it first and than the RRdemo. ( It decreases the framerate rapidly )
Have Fun!


Last edited by Chris3D; 04/14/08 18:27.
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #202388
04/14/08 19:02
04/14/08 19:02
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Having 2k physx boxes with no fps loss is fine.

But when i run the demo all i see is a white screen, when i turn off shadows and ssao,i can get the view.(i guess the plugin needs shader model 3 ? i have 2.). PSSM hud seems to be ok.

if the reason is really, shader model 3, you should consider making aegia and pssm+pcss+ssao plugins spare.


Last edited by Quadraxas; 04/14/08 19:20. Reason: typo

3333333333
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Quad] #202390
04/14/08 19:07
04/14/08 19:07
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Same here! Even after installing a DirektXPack of March 2008!

Does it need a resolution of 1024X768 for the window?

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Pappenheimer] #202392
04/14/08 19:13
04/14/08 19:13
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Works on my machines. Things to mention:



That is bad. What is this?

And the app crashed when I pressed alt+enter to get into fullscreen mode.

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Quad] #202393
04/14/08 19:14
04/14/08 19:14
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
It gets slow with "already" 500 boxes here. The shadows and the ssao are working fine for me. But what I don´t like about it are those lines of the ssao and bad shadowing if the angle of a box towards the sun is bad. I think you know this but it should be somehow possible to get it at least less visible.

Other than that, fantastic work \:\)

Edit: I forgot to mention that the shadows are looking wrong. Do you substract them from the basecolor? If this is the case, you should give multiplying a try.

Last edited by Slin; 04/14/08 19:16.
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Slin] #202394
04/14/08 19:21
04/14/08 19:21
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
alt anter also crashes on me, but if you edit the vide_screen line, it starts full screen


3333333333
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Quad] #202398
04/14/08 19:55
04/14/08 19:55
Joined: Sep 2007
Posts: 63
J
JackShephard Offline
Junior Member
JackShephard  Offline
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J

Joined: Sep 2007
Posts: 63
Oh my god!
Its fantastic!

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: JackShephard] #202428
04/14/08 21:59
04/14/08 21:59
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi guys! Yeah, at the moment you can't switch to fullscreen in the demo.exe, but that will be fixed. It's still a very early beta state and a lot of things are missing or not working at the moment.

OH, and you need at least pixel shader 2_a , but maybe I can create a fallback for ps 2_0 or something. shader model 3 is not required!

Thanks for your critics...

@HeelX: I don't get that result maybe you can play with the views(1-9) and use F7 to see it without textures, I like to know were it comes from. Maybe its the SSAO shader... What video card do you have?


Last edited by Chris3D; 04/14/08 22:06.
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #202431
04/14/08 22:08
04/14/08 22:08
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
The application crashes on my pc where the faulting module is 3DGSRealityRender.dll. If I run the demo from SED it says "crash in Event". I have Vista Business x64. Graphics card supports psvs 4.0.


Always learn from history, to be sure you make the same mistakes again...
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