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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: BoH_Havoc]
#202380
04/14/08 18:22
04/14/08 18:22
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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Joined: Sep 2003
Posts: 271
Germany
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The Beta Demo Version is online: Demo DownloadInstall Instructions: 1. Install PhysX_Game_installer_280.msi 2. Run RRdemo.exe or RRdemo.c if you want to use the RemoteDebugger.exe you have to start it first and than the RRdemo. ( It decreases the framerate rapidly ) Have Fun!
Last edited by Chris3D; 04/14/08 18:27.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#202388
04/14/08 19:02
04/14/08 19:02
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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Having 2k physx boxes with no fps loss is fine.
But when i run the demo all i see is a white screen, when i turn off shadows and ssao,i can get the view.(i guess the plugin needs shader model 3 ? i have 2.). PSSM hud seems to be ok.
if the reason is really, shader model 3, you should consider making aegia and pssm+pcss+ssao plugins spare.
Last edited by Quadraxas; 04/14/08 19:20. Reason: typo
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Pappenheimer]
#202392
04/14/08 19:13
04/14/08 19:13
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Joined: Jul 2001
Posts: 6,904
HeelX
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Posts: 6,904
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Works on my machines. Things to mention: That is bad. What is this? And the app crashed when I pressed alt+enter to get into fullscreen mode.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Quad]
#202393
04/14/08 19:14
04/14/08 19:14
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Posts: 2,713
Lübeck
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It gets slow with "already" 500 boxes here. The shadows and the ssao are working fine for me. But what I don´t like about it are those lines of the ssao and bad shadowing if the angle of a box towards the sun is bad. I think you know this but it should be somehow possible to get it at least less visible. Other than that, fantastic work Edit: I forgot to mention that the shadows are looking wrong. Do you substract them from the basecolor? If this is the case, you should give multiplying a try.
Last edited by Slin; 04/14/08 19:16.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Slin]
#202394
04/14/08 19:21
04/14/08 19:21
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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alt anter also crashes on me, but if you edit the vide_screen line, it starts full screen
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Quad]
#202398
04/14/08 19:55
04/14/08 19:55
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Joined: Sep 2007
Posts: 63
JackShephard
Junior Member
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Junior Member
Joined: Sep 2007
Posts: 63
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: JackShephard]
#202428
04/14/08 21:59
04/14/08 21:59
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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Hi guys! Yeah, at the moment you can't switch to fullscreen in the demo.exe, but that will be fixed. It's still a very early beta state and a lot of things are missing or not working at the moment.
OH, and you need at least pixel shader 2_a , but maybe I can create a fallback for ps 2_0 or something. shader model 3 is not required!
Thanks for your critics...
@HeelX: I don't get that result maybe you can play with the views(1-9) and use F7 to see it without textures, I like to know were it comes from. Maybe its the SSAO shader... What video card do you have?
Last edited by Chris3D; 04/14/08 22:06.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#202431
04/14/08 22:08
04/14/08 22:08
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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The application crashes on my pc where the faulting module is 3DGSRealityRender.dll. If I run the demo from SED it says "crash in Event". I have Vista Business x64. Graphics card supports psvs 4.0.
Always learn from history, to be sure you make the same mistakes again...
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