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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#202439
04/14/08 22:37
04/14/08 22:37
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Course. The error I am getting is E1513. I had this problem before with gamestudio occuring randomly on a certain line of code in my project. Rewriting large parts of the code did the job. However, I am not 100% sure if it is a general GameStudio Problem, a scripting error or something else. So you might not necessarily find anything out. JCL had his hands on my code and on his machines the crash I experienced didn't even occur.
Last edited by Uhrwerk; 04/14/08 22:42. Reason: Nevermind. Figured it out. I had to run the app as admin. Sorry for taking your time.
Always learn from history, to be sure you make the same mistakes again...
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: JackShephard]
#202513
04/15/08 12:48
04/15/08 12:48
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Joined: Sep 2007
Posts: 63
JackShephard
Junior Member
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Junior Member
Joined: Sep 2007
Posts: 63
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: JackShephard]
#202516
04/15/08 13:04
04/15/08 13:04
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Sure I am fine with 500 boxes :P it is just not much compared to the 2k Quadraxas mentioned A question I came up with today was if it is possible not to render shadows (depthmaps) for all objects but only for a few to make things a bit faster (like NOFLAG1 for GS views). And I found out that there are some problems with alphatesting when using fp textures with most ati cards...
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Slin]
#202519
04/15/08 13:33
04/15/08 13:33
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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At the moment you need sm 2_x (2_a) for the Shadow and ssao. @Slin: Yes, I will definitely make a kind of NOFLAG1 thingy... I will try the alphatesting today with shaders, so I get a workaround ...or not, we will see
website coming soon!
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Samb]
#202538
04/15/08 15:41
04/15/08 15:41
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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looks, nice, i get a slow down at about 900 boxes.
one thing to mention, (other than the close up artifacts, which heelx already brought up) is that it ssao seems really weak, like almost like its not even there. i'd darken its effect a little. also ive noticed, it seems like your shadows are not just darkening, but also oversaturating your levels and it makes some very ugly colors in the shadows.
other than that its some beautiful work
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: ventilator]
#202544
04/15/08 16:18
04/15/08 16:18
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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This is realy great!!! Everything I noticed is already mentioned.
Only two questions: Can this also be used whit A6? Do you plan to make seperate Versions of your plugin? One with PPSM and one with PhysX, because I don't want that everyone who plays my game has to install PhysX althoug the game doesn't use PhysX.
Dark_Samurai
Last edited by Dark_samurai; 04/15/08 16:19.
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Dark_samurai]
#202549
04/15/08 17:17
04/15/08 17:17
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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This is realy great!!! Everything I noticed is already mentioned.
Only two questions: Can this also be used whit A6? Do you plan to make seperate Versions of your plugin? One with PPSM and one with PhysX, because I don't want that everyone who plays my game has to install PhysX althoug the game doesn't use PhysX.
Dark_Samurai this will also aplly to "i want physx but not ppsm"
3333333333
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