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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Uhrwerk] #202435
04/14/08 22:15
04/14/08 22:15
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi Uhrwerk, I will try it tomorrow on a vista pc... Do you have DirectX March 2008 and the PhysX_280 installed on your machine?

@Slin: Thanks for the hint man, I try multiplying the shadows with the basecolor. I think the performance is fine at the moment. I will try to improve it, but when you render 500 physics boxes or more, that all cast and receive shadows, at the same time, your framerate slows down (depending on your pc hardware preformance, of cource). You shouldn't do that in your planned games...

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #202439
04/14/08 22:37
04/14/08 22:37
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Course. The error I am getting is E1513. I had this problem before with gamestudio occuring randomly on a certain line of code in my project. Rewriting large parts of the code did the job. However, I am not 100% sure if it is a general GameStudio Problem, a scripting error or something else. So you might not necessarily find anything out. JCL had his hands on my code and on his machines the crash I experienced didn't even occur.

Last edited by Uhrwerk; 04/14/08 22:42. Reason: Nevermind. Figured it out. I had to run the app as admin. Sorry for taking your time.

Always learn from history, to be sure you make the same mistakes again...
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: JackShephard] #202513
04/15/08 12:48
04/15/08 12:48
Joined: Sep 2007
Posts: 63
J
JackShephard Offline
Junior Member
JackShephard  Offline
Junior Member
J

Joined: Sep 2007
Posts: 63
Shadows need a sm 3.0?

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: JackShephard] #202516
04/15/08 13:04
04/15/08 13:04
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Sure I am fine with 500 boxes :P it is just not much compared to the 2k Quadraxas mentioned ;\)
A question I came up with today was if it is possible not to render shadows (depthmaps) for all objects but only for a few to make things a bit faster (like NOFLAG1 for GS views).
And I found out that there are some problems with alphatesting when using fp textures with most ati cards...

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Slin] #202519
04/15/08 13:33
04/15/08 13:33
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
At the moment you need sm 2_x (2_a) for the Shadow and ssao.
@Slin: Yes, I will definitely make a kind of NOFLAG1 thingy...
I will try the alphatesting today with shaders, so I get a workaround ...or not, we will see ;\)


website coming soon!
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #202527
04/15/08 14:17
04/15/08 14:17
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
I got an nice complete white screen.
seems like my card can't make use of shader 2.a

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Samb] #202538
04/15/08 15:41
04/15/08 15:41
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
looks, nice, i get a slow down at about 900 boxes.

one thing to mention, (other than the close up artifacts, which heelx already brought up) is that it ssao seems really weak, like almost like its not even there. i'd darken its effect a little. also ive noticed, it seems like your shadows are not just darkening, but also oversaturating your levels and it makes some very ugly colors in the shadows.

other than that its some beautiful work

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: lostclimate] #202539
04/15/08 15:45
04/15/08 15:45
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
yes, the shadows look more like burn marks. \:\) should be easy to fix though. it's really stupid that physx needs a separate driver. hopefully this will get changed now that nvidia owns it.

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: ventilator] #202544
04/15/08 16:18
04/15/08 16:18
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
This is realy great!!!
Everything I noticed is already mentioned.

Only two questions: Can this also be used whit A6? Do you plan to make seperate Versions of your plugin? One with PPSM and one with PhysX, because I don't want that everyone who plays my game has to install PhysX althoug the game doesn't use PhysX.

Dark_Samurai

Last edited by Dark_samurai; 04/15/08 16:19.

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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Dark_samurai] #202549
04/15/08 17:17
04/15/08 17:17
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
 Originally Posted By: Dark_samurai
This is realy great!!!
Everything I noticed is already mentioned.

Only two questions: Can this also be used whit A6? Do you plan to make seperate Versions of your plugin? One with PPSM and one with PhysX, because I don't want that everyone who plays my game has to install PhysX althoug the game doesn't use PhysX.

Dark_Samurai

this will also aplly to "i want physx but not ppsm"


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