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Re: shading on level geomerty
[Re: kasimir]
#202653
04/16/08 11:27
04/16/08 11:27
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Joined: Jun 2007
Posts: 74 Berlin -> Germany
Arcaine
Junior Member
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Junior Member
Joined: Jun 2007
Posts: 74
Berlin -> Germany
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i even got the bumpmap problem if i set the flat flag ....always dark or just normal texture...
for mirror surfaces, place an (invisible)entity with the fxa_mirror script somewhere and set the mirror flag on ur texture/surface...but the reflections are really buggy
Lasst uns brechen und auf den Weg machen, mir nach, ich folge euch...!!!
Project: Lost Lands
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Re: shading on level geomerty
[Re: Slin]
#202655
04/16/08 11:40
04/16/08 11:40
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Joined: Jun 2007
Posts: 74 Berlin -> Germany
Arcaine
Junior Member
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Junior Member
Joined: Jun 2007
Posts: 74
Berlin -> Germany
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well, i dont need to use mirrors i think ...i just wanted my ground get affected by lights like the one screenshot he took where it works ...but it seems this doesnt work ... dont know how and dont know why ^^...it was the first try to get my ground bumpmapped, and i tried it with kasimirs code^^
Lasst uns brechen und auf den Weg machen, mir nach, ich folge euch...!!!
Project: Lost Lands
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Re: shading on level geomerty
[Re: kasimir]
#202660
04/16/08 12:16
04/16/08 12:16
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Joined: Jun 2007
Posts: 74 Berlin -> Germany
Arcaine
Junior Member
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Junior Member
Joined: Jun 2007
Posts: 74
Berlin -> Germany
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in the fxa.wdl script is a predefined mirror (FXA_Mirror), can be found in the template_6/code/ afaik
Lasst uns brechen und auf den Weg machen, mir nach, ich folge euch...!!!
Project: Lost Lands
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Re: shading on level geomerty
[Re: Arcaine]
#202664
04/16/08 12:40
04/16/08 12:40
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Joined: Jun 2007
Posts: 74 Berlin -> Germany
Arcaine
Junior Member
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Junior Member
Joined: Jun 2007
Posts: 74
Berlin -> Germany
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but it seems that your normalmapping shader works...maybe can u help me with mine ....there is something missing but i dont know what ...the level starts normal...no errors nothin....my bloom shader works fine ...but the normalmapping wont work...dunno why is there something is have to include especially for this ? my code is the same you posted...just a different skin/normalmap...the writing is right...but i dont know where my problem lies....
Lasst uns brechen und auf den Weg machen, mir nach, ich folge euch...!!!
Project: Lost Lands
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Re: shading on level geomerty
[Re: kasimir]
#202670
04/16/08 13:06
04/16/08 13:06
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Joined: Jun 2007
Posts: 74 Berlin -> Germany
Arcaine
Junior Member
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Junior Member
Joined: Jun 2007
Posts: 74
Berlin -> Germany
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mhmm i tried the one you have in your code snippet, after this one doesnt work i tried the one from the wiki ... okay...now ill try the one from the collection xD
Lasst uns brechen und auf den Weg machen, mir nach, ich folge euch...!!!
Project: Lost Lands
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