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Re: Citroen C4 Game(A7) [Re: Quad] #203217
04/20/08 13:54
04/20/08 13:54
Joined: Oct 2005
Posts: 57
P
picoder Offline
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Posts: 57
There aren't some effects in Quadraxas's screnshots.
The game normally looks like these ss:








Re: Citroen C4 Game(A7) [Re: picoder] #203223
04/20/08 14:41
04/20/08 14:41
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online OP
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Quad  Online OP
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Posts: 5,210
Ä°stanbul, Turkey
it sort of strange, when i take a screenshot PP effects are not visible on the shot, same applies to buddies on tr3dgs.


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Re: Citroen C4 Game(A7) [Re: Quad] #203291
04/20/08 23:15
04/20/08 23:15
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Bielefeld, Germany
I just played the demo in middle and high graphic settings and I just want to stress that I am still very impressed by this professional work.
They know their restrictions.
It looks fantastic, although they use only two sprites (one for the car, one for the transformer) for the "dynamic" shadows and baked the rest of the shadows.

They at least must have found a fast and effective production pipeline, because without that they wouldn't have managed the high amount of details and the seamless accurate overall look of the level.

Re: Citroen C4 Game(A7) [Re: Pappenheimer] #203340
04/21/08 08:47
04/21/08 08:47
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Looks really awesome , fantastic job , really shows how gamestudio can definately be used to make great professional and commercial games.

Re: Citroen C4 Game(A7) [Re: Why_Do_I_Die] #203352
04/21/08 11:34
04/21/08 11:34
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
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Netherlands
Amazing work! Gotta apreciate people that squeeze everything possible out the engine!

Re: Citroen C4 Game(A7) [Re: cartoon_baboon] #203355
04/21/08 11:50
04/21/08 11:50
Joined: Apr 2005
Posts: 4,506
Germany
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fogman Offline
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Played it. Sometimes it lags a second if I play it with best settings.
It looks great and it´s fun. Sometimes it lacks a bit of detail, e.g. there are not many buildings.
But it shows what a small team with a solid budged can do. A polished, stable app.

I´m amazed by the inactivity of the usual suspects. I hope that they are not paralysed. \:\)


no science involved
Re: Citroen C4 Game(A7) [Re: fogman] #203377
04/21/08 17:48
04/21/08 17:48
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Bay City, MI
"with a solid budged can do"

or a group of very motivated individuals

Re: Citroen C4 Game(A7) [Re: lostclimate] #203413
04/21/08 22:35
04/21/08 22:35
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Wellington
Yeah, this looks great but I really like Kabuss 22 [check out the movie on the downloads page]more.

Re: Citroen C4 Game(A7) [Re: Quad] #203417
04/21/08 22:40
04/21/08 22:40
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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 Originally Posted By: Quadraxas
it sort of strange, when i take a screenshot PP effects are not visible on the shot, same applies to buddies on tr3dgs.


It's not that strange. If you define a visible view in a lower layer or define a view that you use for post-processing you get this kind of thing. I have to switch off certain views, otherwise I only get black screenshots... \:\) Not sure, but I guess it's an engine thing or something having to do with the order in which views get rendered on screen... \:\)


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Citroen C4 Game(A7) [Re: Nems] #203423
04/21/08 23:41
04/21/08 23:41
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online OP
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Posts: 5,210
Ä°stanbul, Turkey
 Originally Posted By: Nems
Yeah, this looks great but I really like Kabuss 22 [check out the movie on the downloads page]more.


Yeah, it was really awesome, i bought the game and it was just awesome(though it has more +'s cuz it's like first fully-Turkish game).

It's also released in Poland(with title Fear Zone: Strefa 22),Russia and Czech Republic(dont know their name in these countries). The speech voice and game is also translated to these countries' language.

It will be also released in GERMANY,Austria,Holland and Ukraine after translation process is completed(maybe sometime more.)

 Originally Posted By: PHeMoX

It's not that strange. If you define a visible view in a lower layer or define a view that you use for post-processing you get this kind of thing. I have to switch off certain views, otherwise I only get black screenshots... \:\) Not sure, but I guess it's an engine thing or something having to do with the order in which views get rendered on screen... \:\)


ah i see.

Last edited by Quadraxas; 04/21/08 23:41.

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