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Re: Bullet instead of ODE
[Re: amy]
#203645
04/23/08 08:48
04/23/08 08:48
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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@JCL: Maybe physx too but, dont we need to pay for physx license if we build a commerical game(just wondering, im not gonna build a commerical game in next 20 years ) , or it's enough to Conitec have the license and implement physx in engine? @Felixsg: Bullet also supports cloth & wire physics.
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Re: Bullet instead of ODE
[Re: Quad]
#203658
04/23/08 09:51
04/23/08 09:51
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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I personally dislike PhysX for the same reason amy mentioned. Placing a .dll inside your installation folder is a much more convenient way than forcing the user to install a certain driver.
Always learn from history, to be sure you make the same mistakes again...
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Re: Bullet instead of ODE
[Re: Zapan@work]
#203692
04/23/08 14:21
04/23/08 14:21
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Joined: Feb 2007
Posts: 353
amy
OP
Senior Member
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OP
Senior Member
Joined: Feb 2007
Posts: 353
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Please don´t wait another 2 or 3 years just because it is unsure how all this CUDA and physics on the GPU stuff will turn out. A better physics solution already could be had now. Isn´t direct physics only a rumor based on this job posting from two years ago?
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Re: Bullet instead of ODE
[Re: Scorpion]
#204186
04/27/08 16:42
04/27/08 16:42
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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I would like PhysX because it's NextGen and has stunning features! I guess that the support of PhysX will bring a lot of new customers for conitec ;
You can already use Newton, so it's not logical to implent it also as standard physic engine.
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Bullet instead of ODE
[Re: bstudio]
#204191
04/27/08 17:48
04/27/08 17:48
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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@Dark_samurai: You could also use PhysX or any other pyhsics-engine if you want... that's not the point Ok that's right, but for beginners or even advanced users it won't be easy to make such a plugin. And the Newtonplugin is already there. And of course it's timeconsuming! This is why gamestudio has a built in physic engine. The only problem with PhysX is the additional installation of the physic driver (mentioned above). But I like the thought that we will be able to make use of the physX cards or even the new grafic cards with the physic processors. Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Bullet instead of ODE
[Re: Dark_samurai]
#204200
04/27/08 19:08
04/27/08 19:08
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Joined: Jan 2007
Posts: 1,619 Germany
Scorpion
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,619
Germany
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You can already use Newton, so it's not logical to implent it also as standard physic engine. But it's hard to do, because you have to code everything from scratch to get that work... you could also use physiX in gamestudio the same way. @topic The big disadvantage of physiX is the size..especially for indi developers, who share their games over the internet it'd not really be a good implementation
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