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destructor code #203450
04/22/08 08:51
04/22/08 08:51
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
Expert
Joey  Offline OP
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
hi!

i think we need some kind of destructor code for entities. let's say we have allocated some memory within the entity's action. now we need a way to delete the allocated memory on destruction of the entity. having wrapper functions for ptr_remve (ent_remove) is not always an option, because we cannot hook when the engine deletes entities on level change, for example. this would be a great feature.

joey.

Re: destructor code [Re: Joey] #204245
04/28/08 07:23
04/28/08 07:23
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
An easy solution is walking the entity list with ent_next on level change, and freeing the memory.


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