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Bullet instead of ODE #203434
04/22/08 04:59
04/22/08 04:59
Joined: Feb 2007
Posts: 353
A
amy Offline OP
Senior Member
amy  Offline OP
Senior Member
A

Joined: Feb 2007
Posts: 353
http://www.bulletphysics.com/

Please consider replacing ODE with Bullet. Bullet also is an open source physics engine (zlib license) but it is more actively developed and has more features.

ODE is kind of lacking because it only fully supports boxes and spheres as collision shapes (the rest of the ODE shapes like cylinders aren´t complete) and it isn´t really stable enough (explosions happen too often and too easily!).

Re: Bullet instead of ODE [Re: amy] #203459
04/22/08 09:37
04/22/08 09:37
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey


3333333333
Re: Bullet instead of ODE [Re: Quad] #203465
04/22/08 10:42
04/22/08 10:42
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir


Yes,please consider replacing ODE with Bullet or any good physics engine \:\)

Re: Bullet instead of ODE [Re: Emre] #203519
04/22/08 15:56
04/22/08 15:56
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
C
Christian__A Offline
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Christian__A  Offline
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C

Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
Newton would also be great. I'm not really happy with the built-in ODE-physics and vehicles. Netwon 2.0 ist WIP and it seems that it will have a lot of even more features.


MfG, Christian__A. Visit my Site: www.chris-a.de


Re: Bullet instead of ODE [Re: Christian__A] #203601
04/23/08 00:38
04/23/08 00:38
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
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MaxF  Offline
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M

Joined: Jul 2002
Posts: 1,364
Minbar
Yes I would like

http://www.bulletphysics.com/Bullet/wordpress/download

and not ODE or Netwon (well maybe Netwon).


Re: Bullet instead of ODE [Re: MaxF] #203602
04/23/08 00:52
04/23/08 00:52
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
i am for newton 2.0 once it is out. the betas look awesome already. some gamestudio competitors like quest3d use newton too.

...but almost anything would be better than ODE.

Re: Bullet instead of ODE [Re: ventilator] #203617
04/23/08 04:54
04/23/08 04:54
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
I am for newton 2.0, too. i think n 2.0 would be 100 times better than the bullet physics.


Everything is possible, just Do it!
Re: Bullet instead of ODE [Re: Poison] #203632
04/23/08 07:28
04/23/08 07:28
Joined: Jul 2000
Posts: 27,978
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,978
Frankfurt
What do you think about PhysX? That's the library with the biggest players behind it.

Re: Bullet instead of ODE [Re: jcl] #203635
04/23/08 07:39
04/23/08 07:39
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
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Joined: May 2003
Posts: 567
Spain, Canary Islands
yes physx, with the cloth simulation, (also particles physx?)

Re: Bullet instead of ODE [Re: Felixsg] #203639
04/23/08 07:50
04/23/08 07:50
Joined: Feb 2007
Posts: 353
A
amy Offline OP
Senior Member
amy  Offline OP
Senior Member
A

Joined: Feb 2007
Posts: 353
I don´t really like PhysX.

I wouldn´t want to release a game which needs a 20mb physics driver. Bullet or Newton only add a few 100KB to your exe.

PhysX also is lacking in some regards. For example it also doesn´t support cylinders! Maybe because PhysX (previously Novodex) is based on the unfixable ODE? :p But now that it is owned by Nvidia maybe it will become better?



I find it really surprising that engines like Bullet and Newton aren´t very different (in some regards they even are better) to engines of the big players like Ageia or Havok. What are those teams of PhD programmers doing all day if single programmers like Erwin Coumans or Julio Jerez can compete with them?

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