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Re: Bullet instead of ODE [Re: Scorpion] #204201
04/27/08 19:20
04/27/08 19:20
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
then newton or bullet is the way.


3333333333
Re: Bullet instead of ODE [Re: Quad] #204221
04/27/08 23:20
04/27/08 23:20
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
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Joined: Aug 2005
Posts: 343
Germany
Are any demos of professional made car physics with the bullet or newton engine to download?
I never seen some good ones, only the poor demos on the newton site.
I'm not sure if it can be done with this engines, but I really would like to see some good stuff before I decide for it.


Evil Blood (v. 0.52) RPG
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Re: Bullet instead of ODE [Re: HPW] #204237
04/28/08 06:35
04/28/08 06:35
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
there was a procedurally animated spider which obeyed the laws of physics thanks to Newton. it's pretty groovy.

couldn't find it just now though. youtube should be quite useful, though.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Bullet instead of ODE [Re: JibbSmart] #204247
04/28/08 07:26
04/28/08 07:26
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
Yep that was great! they used partically IK for animating. It was somewhere in newtons forum showcase \:\)

Re: Bullet instead of ODE [Re: JibbSmart] #204248
04/28/08 07:57
04/28/08 07:57
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
 Quote:
there was a procedurally animated spider which obeyed the laws of physics thanks to Newton. it's pretty groovy.


here is the video: http://www.youtube.com/watch?v=I1P_B65XW4I

Re: Bullet instead of ODE [Re: ventilator] #204249
04/28/08 08:09
04/28/08 08:09
Joined: Feb 2007
Posts: 353
A
amy Offline OP
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amy  Offline OP
Senior Member
A

Joined: Feb 2007
Posts: 353
Are there any serious racing games done with PhysX? I don´t think so. Usually custom specialized driving physics engines get used for serious AAA racing games.

Which doesn´t mean that physics engines like Bullet, Newton or PhysX can´t do good car physics. On the Ogre3D website you will find some nice racing games done with Bullet and Newton. For example Tractor Cross and several Kart racing games.

 Quote:
I would like PhysX because it's NextGen and has stunning features! I guess that the support of PhysX will bring a lot of new customers for conitec.
The term "NextGen" is a very silly marketing thing. Almost everything is the next generation of something. Like the name says Acknex is "NextGen" too for example. :p

 Quote:
But I like the thought that we will be able to make use of the physX cards or even the new grafic cards with the physic processors.
Bullet and Newton for sure will make use of CUDA too in the future.

Re: Bullet instead of ODE [Re: amy] #204265
04/28/08 11:17
04/28/08 11:17
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
What features does newton 2.0 have? I can't find any informations about it...

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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Re: Bullet instead of ODE [Re: Dark_samurai] #204272
04/28/08 12:11
04/28/08 12:11
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
the current newton version already has great features... \:\)

the main feature of 2.0 will be a new linear solver which should be at least as fast as the other popular physics engines. the old exact solver of the current version will still be around if you need it.

the linear solver will be very stable too (no explosions or jittering) just a bit more spongy (slower resolution of penetrations since it will get done over several frames instead of one frame) but every linear solver is spongy (also physx and bullet).

it also got reworked to support and scale well with multicore cpus and later stuff like CUDA.

additionally there will be refinements of current features like the vehicle joint and character controller. they will become easier to use. a physics based character animation system is planned too.

Re: Bullet instead of ODE [Re: ventilator] #204273
04/28/08 12:16
04/28/08 12:16
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
What about softbodies?
What do you mean with character controller? Do you mean Ragdoll?

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Bullet instead of ODE [Re: Dark_samurai] #204288
04/28/08 14:32
04/28/08 14:32
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
softbodies are just single bodies connected by joints...You can do that already with the current newton version and also cloth physic is possbile by that method

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