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Re: Update [Re: lostclimate] #203265
04/20/08 19:35
04/20/08 19:35
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
well, lc, it seems you really want a bloom shader....but sorry, the problem was:

1. the aliasing was horrible, even when using anti aliasing at max
2. you can't reset the camera.bmap, which is a bug we can't risk \:D

we originally had that problem, but at the last minuite it was fixed, but the aliasing and not being able to reset the camera bmap, was enough to scrap it, granted that if we do a pro compile, bloom will be in it, but we have to buy pro first \:D . I will say this though, IF chris fixed those 2 problems, bloom would be implemented.


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #203270
04/20/08 19:58
04/20/08 19:58
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
you dont need to reset camera.bmap, you just make a global bmap, thats how i got it to work.

Re: Update [Re: lostclimate] #203278
04/20/08 21:08
04/20/08 21:08
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
ok, lc, we've talked it over, and if you can make a good bloom shader for us we'll accept your deal and if you can fix the aliasing, we'll include the bloom shader. (you'd also get cool points from me and mpdev_a [he didn't say that but i'm speaking for him] :P ) but anyway....we'll accept it, and we'll add it, deal?

all we'd need is a base code and a variable that switches it on and off (bloom_on preferably) and then we'll do it


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #203296
04/21/08 00:41
04/21/08 00:41
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
awesome if i can get it to work ill package it up in a simple to add script and send it your way

Re: Update [Re: lostclimate] #203937
04/25/08 04:47
04/25/08 04:47
Joined: Apr 2006
Posts: 12
Georgia, USA
TooLmaN Offline
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TooLmaN  Offline
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Joined: Apr 2006
Posts: 12
Georgia, USA
Quick update on the music: The PreVa soundtrack is available for stream at http://music.download.com/temporalstaticstudios . We are nearing completion.

Re: Update [Re: TooLmaN] #203959
04/25/08 11:35
04/25/08 11:35
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Posts: 2,332
Germany, BaWü
great soundtrack I love it \:o


Visit:
schwenkschuster-design.de
Re: Update [Re: aztec] #203964
04/25/08 12:21
04/25/08 12:21
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Posts: 2,247
Deutsch Niedersachsen
One sounds very much like terminator \:D


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Update [Re: Puppeteer] #203973
04/25/08 13:28
04/25/08 13:28
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Posts: 2,185
a small update: we have been thrown back about a week, however, things are moving still. Theres just a few small things to finish and we will do our pre-beta test sweep of bugs again and then we'll throw it to our beta testers. All in all it's just about done, we just need to make sure of some things and finish some things before we can give anything to be tested. "I" would like to hear that the beta testers found no bugs, myself, but i would prefer that they tried to break preva in any possible way, "in-game of course". Once again there is no exact release date, it's done when it's done, and that's all i'm saying regarding that, but it will be soon.

edit:

if anyone is interested in the order of music this is it:

Cyberscape Journey
Reclaiming the base
Labran Aftermath
Orbital Engagement
Orbital Sweep
Adrenaline Tap
Ownage Inc
Midnight Calm
Melted Metal
and Kickin Asphalt

this is as close to their in game playlist according to levels and such, so far i myself really enjoy the soundtrack.


- aka Manslayer101
Re: Update [Re: mpdeveloper_B] #203992
04/25/08 15:10
04/25/08 15:10
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
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Joined: Apr 2004
Posts: 516
USA
You realize you guys don't necessarily have to wait until beta to release it, you guys can release it closed in alpha if you want, I promise I won't tell anyone what I see ;\) however I'm guessing that will actually be less convenient, either way just giving my 2 cents.

Also I checked out your music, I've always liked ambiance music for some reason, don't know why, but this is top quality work, congrats \:\)

Keep up the good work.

Last edited by Trooper119; 04/25/08 15:12.

A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Update [Re: Trooper119] #203996
04/25/08 15:36
04/25/08 15:36
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
well actually it will be more like "finished" rather than "beta", at the moment it is in late beta, we just want to give you guys a somewhat completed game to test, so that we finish getting all the stuff that we "know" is wrong, and right now you wouldn't like to play until at least one level is finished, it was slow when we tested, and it has to be redone, so we'd prefer to wait until you can play all the way through with level music first, think you can wait that long ;\) ?


- aka Manslayer101
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