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Problem with KH movement #203903
04/24/08 21:41
04/24/08 21:41
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Hi..

ok..
I tried the tutorial.. and i tried to copy the 4 Scriptfiles out of the demo..
But nothing helped..

If i start my Level ( 1 Entity for the Terrain and 1 for the player + Skybox), the player.z increases.. the player lfys upwards ^^ but i´m not pressing any button..
If i hit a walking key, the fly stops..
But when i jump, he stand on the highest Jumping point, like ther´s ground..


Do you have any answers for me... don´t knwo what to do..


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Problem with KH movement [Re: testDummy] #203950
04/25/08 09:45
04/25/08 09:45
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Post your gravity script so that we can ID where to edit to get it to work.

Re: Problem with KH movement [Re: Nems] #204022
04/25/08 17:38
04/25/08 17:38
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Here´re the Scripts, models and level Files in an Archive:
>>click me!<<


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Problem with KH movement [Re: Espér] #204026
04/25/08 18:36
04/25/08 18:36
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Which version of A6 or A7 do you use?

The model of the landscape(!!! Where is the terrain?) that you use doesn't work for collision properly.

Try it with blocks to be sure that it isn't related to the coding.

I'm quite sure that it is simply because of the model.

The trace from the model down to a ground needs to find solid ground to get a value to work with which is different to zero. If there is solid ground and the model falls onto it, trace returns zero, if there is no ground at all, trace returns zero, too! zero means within the code: already on ground! Even, if there is no ground at all! (I didn't look into the code. this is just guessing.)

BTW, you sky box is unnecessarily huge! I don't know what this level contains, but it shouldn't compile longer than 1 or 2 seconds...

Last edited by Pappenheimer; 04/25/08 18:54. Reason: Was unclear in explanation
Re: Problem with KH movement [Re: Pappenheimer] #204029
04/25/08 19:06
04/25/08 19:06
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
The Skybox is just for debugging...
I use A7 Extra...


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<

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