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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#204183
04/27/08 16:29
04/27/08 16:29
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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This are great news!
Which features of PhysX will be implented? I currently program a ragdoll system with Newton, but it's fairly difficult because I have to use a lot of workarounds... Will this be easier with your PhysX-Plugin?
Are your plugins A6 compatible?
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#204285
04/28/08 14:20
04/28/08 14:20
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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Hi Mean PSSM And you have answer my question thanks How far are you away from public release?
Last edited by MaxF; 04/28/08 14:22.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Dark_samurai]
#204493
04/29/08 16:20
04/29/08 16:20
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
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Joined: Sep 2003
Posts: 271
Germany
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Which features of PhysX will be implented? I want to implement (almost) all physX features. ragdoll system ...Will this be easier with your PhysX-Plugin? Yes, I will create a DX user interface for setting things up. Are your plugins A6 compatible? I haven't tested it yet, but I think it will work. How far are you away from public release? I think, about 2-3 month is more or less realistic. However, I don't know, maybe some really big problems will come up (hope not), so far everything works fine.
Last edited by Chris3D; 04/29/08 16:27.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#205177
05/04/08 18:38
05/04/08 18:38
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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OP
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Joined: Sep 2003
Posts: 271
Germany
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Hi guys! I said I would upload a new demo today, but now I think, it is better to wait until I add the indoor lights. What I have improved: - There are now two plugins: physX.dll and Render.dll - The Renderer is now working with the 3dgs-view, so you can e.g. change camera.aspect and camera.arc. Also Alt+Enter or F5 works (last time I forgot on_d3d_lost ). - At the moment, every entity is rendered automatically with a shadow (also with alpha maps). So far everything works perfect, I hope the indoor stuff won't take so long. Greetings, Chris
Last edited by Chris3D; 05/04/08 18:45.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#205203
05/04/08 20:48
05/04/08 20:48
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
User
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User
Joined: Jun 2004
Posts: 655
to your left
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I was wondering what you will use for indoor lightmapping? cubemapping,paraboloid mapping,... ? Also which technique? PCSS,VSM,Shadow Smoochies,no Softshadows at all,... ? Or maybe a stencil shadow/shadowmapping hybrid solution making use of the benefits of both techniques? I'm just curious, this is no critique or anything (And after all i couldn't even criticize the indoor lights as i haven't seen them yet )
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: JackShephard]
#205271
05/05/08 14:58
05/05/08 14:58
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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@JackShephard: He answered this question above: And yes Samb, I also make a fallback for lower 3d cards (with ps2.0) @BoH_Havoc: Look at the headline he is using PSSM/PCSS. - The Renderer is now working with the 3dgs-view, so you can e.g. change camera.aspect and camera.arc. Also Alt+Enter or F5 works (last time I forgot on_d3d_lost ) Does this mean that the last demo wasn't rendered with GS?
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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