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Re: Which physics engine do you want for Gamestudio?
[Re: WretchedSid]
#204537
04/29/08 19:15
04/29/08 19:15
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Joined: Feb 2007
Posts: 353
amy
Senior Member
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Senior Member
Joined: Feb 2007
Posts: 353
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Some day we'll go to replace the current ODE engine OK, so now that this seems to be decided, when will this day be? Still this year? and will maintain backwards compatibility to the current physics functions. I don´t know much about how different the PhysX API is to the ODE API but what if it makes sense to do things differently to give the user more flexibility/possibilities/power?
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Re: Which physics engine do you want for Gamestudio?
[Re: amy]
#204540
04/29/08 19:20
04/29/08 19:20
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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functions are overloadable, overridable etc in A7. I guess this will be the way out.
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Re: Which physics engine do you want for Gamestudio?
[Re: amy]
#204619
04/30/08 09:16
04/30/08 09:16
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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and what about defining phys vars inside med and saving them in mdl. Like i have a model with skirt(say a group in med.) and i want to define skirt as cloth so when i put the model in the level, skirt acts as cloth and the character acts as rigid.
[Like in hl2 or vampire:The masquearade bloodlines]
maybe in mdl8 ?
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Re: Which physics engine do you want for Gamestudio?
[Re: Quad]
#204625
04/30/08 10:48
04/30/08 10:48
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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This suggestion of Quadraxas is fantastic. It could be saved in MED or WED. But it would be very easy just to select the type (box, sphere, cylinder) and the mass (e.g. 2 kg) and maybe something about friction (0..100 percent). Then a pre-defined action or even the engine could handle the physics automatically.
Models, Textures and Games from Dexsoft
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Re: Which physics engine do you want for Gamestudio?
[Re: amy]
#204652
04/30/08 16:05
04/30/08 16:05
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Fear411
Unregistered
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Fear411
Unregistered
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Some day we'll go to replace the current ODE engine OK, so now that this seems to be decided, when will this day be? Still this year? Yeah, the same thing i want to ask.
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Re: Which physics engine do you want for Gamestudio?
[Re: amy]
#204660
04/30/08 16:53
04/30/08 16:53
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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actually i'd like havoc physics, so far it's my favorite and it's very clean physics...
- aka Manslayer101
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