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How can I add in WED a model from a resource file #204434
04/29/08 09:36
04/29/08 09:36
Joined: Apr 2004
Posts: 9
Luxembourg
Wampach_JM Offline OP
Newbie
Wampach_JM  Offline OP
Newbie

Joined: Apr 2004
Posts: 9
Luxembourg
Hi,

I have created a resource file with a model in it. Wenn I browse the resource file I see the model. How can EVERY user add in WED this model (from the resource file) in his own project??
Thanks.

Re: How can I add in WED a model from a resource file [Re: Wampach_JM] #204444
04/29/08 11:24
04/29/08 11:24

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Do you mean a 3dgs resource file (wrs) (and how do you browse it?)
or do you mean a windows resource file (rs)?

mercuryus

Re: How can I add in WED a model from a resource file [Re: ] #204450
04/29/08 12:07
04/29/08 12:07
Joined: Apr 2004
Posts: 9
Luxembourg
Wampach_JM Offline OP
Newbie
Wampach_JM  Offline OP
Newbie

Joined: Apr 2004
Posts: 9
Luxembourg
I mean the 3dgs file.
I would like that every newbie can USE my models in their own games without being able to modify them.

Re: How can I add in WED a model from a resource file [Re: Wampach_JM] #204454
04/29/08 12:38
04/29/08 12:38

M
mercuryus
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mercuryus
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M



The only way I know is to give the "newbie" the list of the included model names.

The the "newbie" can now include your wrs-file by script with RESOURCE
and use the models in his scripts with ent_create() or ent_morph().

There is no way to import/use models in WED from resource files.


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