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Glare shader #204270
04/28/08 12:06
04/28/08 12:06
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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Posts: 1,710
where i can get a glare shader?
For example, istead of using flare sprites.. that would intersect with objects..
There is a glare similar to glow, using for example for sun, where if part of the sun is not visible, it will fade out, but the other part still showing , dynamicly.



Re: Glare shader [Re: MMike] #204299
04/28/08 15:39
04/28/08 15:39
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Germany
Do you mean HDR??
look at the User contributions (shade-c) BoH_Havoc has made 1 HDR shader.


Everything is possible, just Do it!
Re: Glare shader [Re: Poison] #204314
04/28/08 17:37
04/28/08 17:37
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Germany
yep, he'S talking about hdr...the pic above is from _THE_ hdr demo btw ;\)

Re: Glare shader [Re: Scorpion] #204324
04/28/08 18:17
04/28/08 18:17
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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its HDR? even the rays that comes out from the sun? i though HDR was like a bloom shader or something.

Re: Glare shader [Re: MMike] #204327
04/28/08 18:43
04/28/08 18:43
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Germany
at least the first is hdr...i think the second on is some kind of 'makeraysbehindobjects' shader :S

It's postprocessing. you have to pass the position of the sun and then you can calculate the rays by doing lookups towards sun direction.

But i didn't see such a shader around here and i'm too lazy and busy to write such. I suppose it would be pretty slow btw because you have to do a lot of lookups

Re: Glare shader [Re: Scorpion] #204328
04/28/08 18:49
04/28/08 18:49
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
The last one is called 'Crepuscular Rays'.
It's indeed a PPE, just look into one of the Gems series ;\) ;\)

Cheers

Frazzle


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Re: Glare shader [Re: frazzle] #204337
04/28/08 19:16
04/28/08 19:16
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Posts: 655
to your left
you can easily create such a sun ray shader with the help of a radial blur shader. All you need is a rendertarget which stores all objects as plain white color and the sky as black color. You then pass this to the radial blur shader, do some calculations and you are set.
Have a look at the radial blur shader in shade-c. It actually does exactly what i was talking about above. I just commented it out, as it wasn't very user friendly at the time i released the last version of shade-c \:\)


Shade-C EVO Lite-C Shader Framework
Re: Glare shader [Re: frazzle] #204384
04/29/08 00:10
04/29/08 00:10
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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 Originally Posted By: frazzle
The last one is called 'Crepuscular Rays'.
It's indeed a PPE, just look into one of the Gems series ;\) ;\)

Cheers

Frazzle

gems ?
you mean glowing edge material shader?

Re: Glare shader [Re: MMike] #204392
04/29/08 01:03
04/29/08 01:03
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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it's looks like it is still bloom, just has a higher threshold setting.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Glare shader [Re: Nowherebrain] #204394
04/29/08 01:23
04/29/08 01:23
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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Posts: 1,710
.. Do you know halo 2.. the sun shader on that game is an example of..what im looking for.

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