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Re: Mein Projekt DarkMountain [Re: achaziel] #50185
12/18/07 22:23
12/18/07 22:23
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Sieht nicht schlecht aus, und ich hab sowas noch nie gemacht. aber es gibt sachen, die stören mich daran noch, und ich denke, du solltest lieber deinen zeitplan etwas ausbaun als es so lassen. die animationen gehen zu abrupt ineinander über,
"static" ist das richtige wort von frazzle... wenn so ein monster vor mir steht würde ich
a) sehr schnell rennen und
b) sehr tief und schnell atmen und
c) und nicht warten bis das monster mich haut, sondern ausweichen.
keine der drei sachen ist bei dem spiel vertreten.
Bau das aus! ja, es ist ne reife leistung, allein die collision is bei sowas schon heftig, und du hast gute leistung gebracht, aber es fehlt schon noch daran...

Viel glück!
Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: Mein Projekt DarkMountain [Re: Germanunkol] #204329
04/28/08 18:54
04/28/08 18:54
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline OP
Member
tkunze  Offline OP
Member
T

Joined: Oct 2004
Posts: 150
Germany
currently the main characters of my project get reworked. The first one is the priest model below. Each of the single models will have different variations (head, beard...). The models are lowpoly (about 3.500 polys) but there is a high poly version done in zBrush to create the textures and normal maps.

The plan is to get from each type (priest, villager ...) 2-3 head variations to have some variety.





Re: Mein Projekt DarkMountain [Re: tkunze] #204332
04/28/08 18:58
04/28/08 18:58
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
holy jebas, that looks amazing for 3500 polys...
my honest respect to the modeler and skinner...
congratulations!

Re: Mein Projekt DarkMountain [Re: sPlKe] #204338
04/28/08 19:18
04/28/08 19:18
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Agree with Spike! Alone at the last pic the smaller fingers should be less tall.

Re: Mein Projekt DarkMountain [Re: Pappenheimer] #204343
04/28/08 19:42
04/28/08 19:42
Joined: Mar 2005
Posts: 442
Germany, Hamburg
Blitzblaster1 Offline
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Blitzblaster1  Offline
Senior Member

Joined: Mar 2005
Posts: 442
Germany, Hamburg
The priest looks very good. I hope the anim has the same quality.


Casual Games: www.playsmallgames.de
Re: Mein Projekt DarkMountain [Re: Blitzblaster1] #204375
04/28/08 22:24
04/28/08 22:24
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
can i ask who modeled it? was it someone on the forums, gratz to them :P thats amazing texture work.

Re: Mein Projekt DarkMountain [Re: lostclimate] #204399
04/29/08 04:45
04/29/08 04:45
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
HOLY MODELING GOD!!!

That´s really awesome(amazing \:D ),nice textures, nice modell, nice game.


Everything is possible, just Do it!
Re: Mein Projekt DarkMountain [Re: Poison] #204414
04/29/08 07:30
04/29/08 07:30
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
i like the model and the texture quali but he looks al litte bit too small (legs)you only must scale it a bit up ^. But I must say darkmountain coming more and more to a big thing! Gratz!

Re: Mein Projekt DarkMountain [Re: DoC] #204437
04/29/08 09:38
04/29/08 09:38
Joined: Dec 2007
Posts: 156
England
ryangregory Offline
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ryangregory  Offline
Member

Joined: Dec 2007
Posts: 156
England
Greeat work on the model, the texture is amazing! I would be really interested to know who made it. Are the rest of the models going to be up to this standard?
Also I just checked out the video of your game I would remove the bright red mouse cursor from ingame.
cheers.

Re: Mein Projekt DarkMountain [Re: ryangregory] #204525
04/29/08 18:30
04/29/08 18:30
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline OP
Member
tkunze  Offline OP
Member
T

Joined: Oct 2004
Posts: 150
Germany
Thanks for the comments. I'll give it as input for the last changes on the model. What i currently plan is to have the main character models of this quality.

The high quality of the texture is because there is a lowpoly and a highpoly
model (highpoly done in zBrush). So the details on the coat and in the face
are really modelled and then calculated to the texture (normal mapped).

The modeller is not from this forum. Once he finished his work for me i am
happy to share his contact details.

The information on my website is completely outdated and does not reflect
the current project state and i will not have the time to update this in
the near future.

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