Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (vicknick, howardR, sleakz), 674 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 5 of 8 1 2 3 4 5 6 7 8
Re: Which physics engine do you want for Gamestudio? [Re: Quad] #204661
04/30/08 16:54
04/30/08 16:54
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
 Originally Posted By: Quadraxas
and what about defining phys vars inside med and saving them in mdl. Like i have a model with skirt(say a group in med.) and i want to define skirt as cloth so when i put the model in the level, skirt acts as cloth and the character acts as rigid.

[Like in hl2 or vampire:The masquearade bloodlines]

maybe in mdl8 ?


agreed, i think havoc has this ability, considering that hl2 used havoc


- aka Manslayer101
Re: Which physics engine do you want for Gamestudio? [Re: mpdeveloper_B] #204662
04/30/08 17:02
04/30/08 17:02
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
 Originally Posted By: mpdeveloper_B

agreed, i think havoc has this ability, considering that hl2 used havoc


i guess it can be done with any physics engine that supports clothes. (I guess it's about source engine more than havok, considering both hl2 and Vampire:TMB uses source)


3333333333
Re: Which physics engine do you want for Gamestudio? [Re: mpdeveloper_B] #204664
04/30/08 17:36
04/30/08 17:36
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
but if nvidia decides for ongoing support in all their gpus then physx will be by far the fastest solution.

Re: Which physics engine do you want for Gamestudio? [Re: Joey] #204667
04/30/08 17:44
04/30/08 17:44
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
Why do you think Intel bought Havok? To have another thing to use their upcoming Larrabee chips for. Every physics engine will support vector processors of some kind in the future to make it run much faster.

I also think that Havok currently is the best physics engine but it is expensive for commercial use. PhysX for sure will be nice too for Gamestudio and a step forward from ODE.

Re: Which physics engine do you want for Gamestudio? [Re: Joey] #204672
04/30/08 18:09
04/30/08 18:09
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
how about just tidying up the current physics engine (so stuff doesn't flip around randomly?) if that's done, why do we need a new one? other than the coolness factor

Re: Which physics engine do you want for Gamestudio? [Re: amy] #204675
04/30/08 18:18
04/30/08 18:18
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
User
Ichiro  Offline
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
I think JCL pretty much decided this when he said he'd model everything, himself.

 Quote:
The main problem that people have with PhysX seems to be the huge driver. Just for information - I have decided to model everything with pencil and paper, by hand, in realtime. Also, with every purchase of the Pro version of A8, you will receive a pony.

This obviates the need for ANY physics engine any any drivers and/or legal requirements found in the use thereof. I therefore change my vote from "PhysX" -- which I think would otherwise be a fantastic choice in that its continued development by an established company would lead to a stable and predictable simulation -- to "Other."


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Which physics engine do you want for Gamestudio? [Re: JetpackMonkey] #204678
04/30/08 18:22
04/30/08 18:22
Joined: Feb 2007
Posts: 353
A
amy Offline
Senior Member
amy  Offline
Senior Member
A

Joined: Feb 2007
Posts: 353
 Quote:
how about just tidying up the current physics engine (so stuff doesn't flip around randomly?) if that's done, why do we need a new one? other than the coolness factor
It doesn´t seem to be that easy to fix ODE. Otherwise it already would have been done over the last few years. \:\)

 Quote:
I want whatever physics engine has the least problems with stuff suddenly flinging around inexplicably and bouncing around the level!!! so, the most reliable.; which one is that? It seems like they all do the same thing, but which is most stable and compatible with hardware,and easiest and quickest to work with?
I think all three are better than ODE in this regard. But approximate linear solvers are more susceptible to such flaws so i would say Newton´s solver would be most robust which requires the least tweaking work.

Re: Which physics engine do you want for Gamestudio? [Re: amy] #204709
05/01/08 08:21
05/01/08 08:21

F
Fear411
Unregistered
Fear411
Unregistered
F



 Quote:
how about just tidying up the current physics engine (so stuff doesn't flip around randomly?) if that's done, why do we need a new one? other than the coolness factor


The other Physic Engines have much more features than ODE.

Here are more videos from PhysX:

http://youtube.com/watch?v=_yGJPoTnK6c&feature=related

http://youtube.com/watch?v=fjB4EzbIgSw&feature=related

http://youtube.com/watch?v=gMQDPLcqt8s&feature=related

http://youtube.com/watch?v=5Ht_FZYeUlQ&feature=related

http://youtube.com/watch?v=dviWZcphcIQ&feature=related

http://youtube.com/watch?v=CsoxCEVHEuQ&feature=related

http://youtube.com/watch?v=fXkSxph75_I&feature=related

Last edited by Fear411; 05/01/08 08:21.
Re: Which physics engine do you want for Gamestudio? [Re: ] #204711
05/01/08 09:02
05/01/08 09:02
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
cool videos, the ragdoll character and the material video is cool imo. I wasnt aware of that materials thingy in physx.


3333333333
Re: Which physics engine do you want for Gamestudio? [Re: Quad] #204724
05/01/08 11:19
05/01/08 11:19
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
Senior Member

Joined: Aug 2005
Posts: 343
Germany


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Page 5 of 8 1 2 3 4 5 6 7 8

Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1