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entity brightness ajustments when in a map entity? #204847
05/01/08 23:47
05/01/08 23:47
Joined: Mar 2008
Posts: 3
A
Ashley Offline OP
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Ashley  Offline OP
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Joined: Mar 2008
Posts: 3
Hey, I've a few areas of my map as sub levels, and everything works nicely, except for one small quirk with the lighting.... When a player walks into an area of darkness in the sublevel, they remain at full brightness. I've tried putting the lights within the sublevel or globally, i can get realistic shadows from the level geometry, and realistic model stencil shadows, but just no change in entity brightness. Anyone know what i'm doing wrong?

On a side note, i was considering a dodgy work-around; trace down, get the texture brightness, and adjust to match... i can't seem to make the entity darker... i can tint it brighter using light and RGB, but i can't seem to crank down the light?

thanks for you help!

Re: entity brightness ajustments when in a map entity? [Re: Ashley] #204871
05/02/08 08:23
05/02/08 08:23
Joined: Jan 2003
Posts: 4,615
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Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
try entity.ambient.

Re: entity brightness ajustments when in a map entity? [Re: Joey] #204884
05/02/08 09:31
05/02/08 09:31
Joined: Mar 2008
Posts: 3
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Ashley Offline OP
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Ashley  Offline OP
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Joined: Mar 2008
Posts: 3
First thing i tried... can make it brighter... can make it a little bit dimmer. stand in a dark room with ambient = -1000, and it still looks way to bright.


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