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OCEAN #204974
05/02/08 18:58
05/02/08 18:58
Joined: Jul 2007
Posts: 616
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 616
Turkey, Izmir
Hello friends.






And demo;
Rapid(11MB)

Re: OCEAN [Re: Emre] #204977
05/02/08 19:07
05/02/08 19:07
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I like your demos! This is a great one, too!
I would like to see it with a dark green water! \:\)
If you place an entity which moves with the surface beneath like boat, I'm certainly going to get seasick! ;\)

Re: OCEAN [Re: Pappenheimer] #204981
05/02/08 19:24
05/02/08 19:24
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Very nice \:\)
It seems as if you do the projection in the vertes shader, you should put it into the pixelshader to get rid of the disorted reflection if you are in a little distance to the watersurface.
Are you animating the mesh through the vertexshader or through Lite-C/C-Script?
There are some sorting problems if the watersurface is transparent, but I have no idea on how to fix that...

But it is really very nice so far \:\)

Re: OCEAN [Re: Slin] #204992
05/02/08 19:54
05/02/08 19:54
Joined: Jul 2007
Posts: 616
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
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Joined: Jul 2007
Posts: 616
Turkey, Izmir
Thanks for nice comments Pappenheimer & Slin.
@Slin:I not use vertex shader for animate, i use script.This is like mystymood.
and I just convert http://graphics.cs.lth.se/theses/projects/projgrid/'s fx files.

Re: OCEAN [Re: Slin] #204993
05/02/08 19:55
05/02/08 19:55
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
they look nice and fancy, but none of them look like real ocean (and I should know, because I live on an Island)


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: OCEAN [Re: Michael_Schwarz] #204995
05/02/08 20:10
05/02/08 20:10

F
Fear411
Unregistered
Fear411
Unregistered
F



maybe you could combine the waves animation of this shader and the other good things with the Nvidia Ocean shader.
Like all good things together

Re: OCEAN [Re: ] #204996
05/02/08 20:26
05/02/08 20:26
Joined: Jul 2007
Posts: 616
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
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Joined: Jul 2007
Posts: 616
Turkey, Izmir
@Fear411: I tried. But i can't fix it. I am not shader programmer. Oh. I am not programmer. I am a beginner. And my english really bad. This work is very hard for me.

Re: OCEAN [Re: Emre] #204997
05/02/08 20:34
05/02/08 20:34
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
Well continue doing this \:D looks great, nice work \:\)


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: OCEAN [Re: Darkyyes] #205049
05/03/08 12:00
05/03/08 12:00
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
For a non shader programmer, this is very good \:\) \:\)
Just keep on experimentating with this Emre, practice makes master ;\) ;\)

Cheers

Frazzle


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Re: OCEAN [Re: frazzle] #213357
06/27/08 09:39
06/27/08 09:39
Joined: Oct 2007
Posts: 170
UK
darkjavas Offline
Member
darkjavas  Offline
Member

Joined: Oct 2007
Posts: 170
UK
Very nice wish i could do stuff like that.


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