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what is needed to build your own mmorpg ? #204386
04/29/08 00:21
04/29/08 00:21
Joined: Jul 2004
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MMike Offline OP
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MMike  Offline OP
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Hello..
MMorpg sounds a good idea, that im exploring right now.

but what i need to run one game with such flexibility?
Does it need a server? like a CPU just with the game running that's a wast of computer no?
How do someone connect to the server? which server?

Im yet confused about that.

Re: what is needed to build your own mmorpg ? [Re: MMike] #204712
05/01/08 09:19
05/01/08 09:19
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Germanunkol Offline
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the thing you need most is experience. start with something smaller. believe me, even getting 5 computers connected and get them to play the same game is quite some work. mmorpgs are very complicated.

yes, you'd need dedicated servers, and they ususally run different parts or levels of the game... and then you'll probably need 3dgs pro...


~"I never let school interfere with my education"~
-Mark Twain
Re: what is needed to build your own mmorpg ? [Re: Germanunkol] #204768
05/01/08 15:47
05/01/08 15:47
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MMike Offline OP
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MMike  Offline OP
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But what are dedicated server? i mean i need to buy a website? that will alow my clients to connect to that IP, and etc.. is that ?

Re: what is needed to build your own mmorpg ? [Re: MMike] #204772
05/01/08 16:06
05/01/08 16:06
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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3333333333
Re: what is needed to build your own mmorpg ? [Re: Quad] #204800
05/01/08 19:14
05/01/08 19:14
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MMike Offline OP
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MMike  Offline OP
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Thanks alot for the help guys. will check everything, btw, when i read hire a machine(server) it means buy a computer just to be aserver?

Re: what is needed to build your own mmorpg ? [Re: MMike] #204807
05/01/08 19:49
05/01/08 19:49
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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you can either buy one yourself or hire it for monthly/yearly etc. They will let you run your server executable on their machines with something like powerful remote control tool. Mostly people hires these servers for creating private servers for mmo's or for game servers like cs,hl,cod.


3333333333
Re: what is needed to build your own mmorpg ? [Re: Quad] #205082
05/03/08 18:12
05/03/08 18:12
Joined: Jul 2006
Posts: 503
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adoado Offline

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A MMORPG will probably need more than 1 single dedicated server. Probably 1 per 'zone', plus a database server to store all the user data (if there is any)...

Plus amazingly complex network code ;\)


Visit our development blog: http://yellloh.com
Re: what is needed to build your own mmorpg ? [Re: adoado] #205186
05/04/08 19:33
05/04/08 19:33
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MMike Offline OP
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MMike  Offline OP
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1 per zone? what you mean?

Re: what is needed to build your own mmorpg ? [Re: MMike] #205209
05/04/08 21:44
05/04/08 21:44
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fastlane69 Offline
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 Quote:
1 per zone? what you mean?


Yikes. Ok, here's my advice:

First:
http://www.gamedev.net/community/forums/showfaq.asp?forum_id=15

Second:
"Designing Virtual Worlds" by Richard Bartle
"Massively Multiplayer Game Development" edited by Thor Alexander

Third:
"Massively Multiplayer Game Development 2" edited by Thor Alexander
"Developing Online Games" by Jessica Mulligan and Bridgette Patrovsky


Hmmmm... yeaup, that ought to do it. \:D

Re: what is needed to build your own mmorpg ? [Re: fastlane69] #205216
05/05/08 08:17
05/05/08 08:17
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adoado Offline

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Wow fastlane, I never knew there were books around on MMORPG design ^^

 Quote:
1 per zone? what you mean?


Well, by MMORPG I am guessing more than 10 players (the massive part). You cannot possibly have the thousands of players that a MMORPG has, all contacting the one server...

Imagine a whole world, all with one server?

You must sub divide the world into parts, one server controlling one section or zone. Then when a player moves in and out of one, pass the information to the next server to process. Of course, its obviously much more complicated than this ^^

Getting 8 players to work smoothly is hard enough ;\)

Thanks,
Adoado


Visit our development blog: http://yellloh.com
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