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Re: Shaders!!!
[Re: Slin]
#203896
04/24/08 20:52
04/24/08 20:52
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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All shaders worked properly except for the DoF since nothing changed in the view space when pressing F2 Probably an error in the GPU or sort like but I actually doubt this since it's a Geforce EN7950GX2 which should be capable of handling shader model 3.0 ^^ Anyway, great work Slin Thanks in progress Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Shaders!!!
[Re: Slin]
#204023
04/25/08 18:28
04/25/08 18:28
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Oke, thanks for the info Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Shaders!!!
[Re: frazzle]
#204077
04/26/08 09:25
04/26/08 09:25
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Great work! I love the lightning effects!
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Shaders!!!
[Re: Dark_samurai]
#204210
04/27/08 21:39
04/27/08 21:39
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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I just uploaded a new version which hopefully fixes the problems. The DoF will still look wrong on some systems but other than that it should work now. It would be nice if those having problems with the previous version could test this one and tell me if the heat refraction and the water are working all right now. You can download it here: http://files.filefront.com/DemoLevel+V052rar/;10091541;/fileinfo.htmlThank you
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Re: Shaders!!!
[Re: Uhrwerk]
#204269
04/28/08 11:59
04/28/08 11:59
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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I guess that the bloom works fine but not the heat refraction-.- I have no idea what the problem could be but I´m going to find a solution. Other than that, this is some great news: MEDB now supports a second UV set on skins, for special purposes such as shadow mapping. The second UV set is also stored in the MDL7 file.
It is still marked as experimental but I am really looking forward to this
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Re: Shaders!!!
[Re: Slin]
#204274
04/28/08 12:19
04/28/08 12:19
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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The heat haze worked in the old version, but now I have the same result like Uhrwerk. And if I press F4, the stencil shadows are still unblured.
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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