Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, VoroneTZ), 1,258 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 6 of 9 1 2 3 4 5 6 7 8 9
Re: Shaders!!! [Re: Pappenheimer] #203877
04/24/08 18:08
04/24/08 18:08
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
The shadows are generated through Lite-C with a cuple of c_traces and saved as a .tga file ;\)
The Inn uses the same shading but no shadows :P It looks just different because it is indoor and because it wasn´t me who designed the level (but just to let you know, we still plan to go on with it :))

Re: Shaders!!! [Re: Slin] #203896
04/24/08 20:52
04/24/08 20:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
All shaders worked properly except for the DoF since nothing changed in the view space when pressing F2 ;\) ;\) Probably an error in the GPU or sort like but I actually doubt this since it's a Geforce EN7950GX2 which should be capable of handling shader model 3.0 ^^
Anyway, great work Slin \:\) \:\)

Thanks in progress

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Shaders!!! [Re: frazzle] #203898
04/24/08 21:21
04/24/08 21:21
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Okay, I found out that I just forgot to enable alphablending :P But still there is something wrong with the projection causing the offset and the wrong water reflections. The heat refraction should look better now but because of that still not perfect.
I will create an other version of the DoF without fp rendertargets, which will hopefully solve the problems with it.

I will upload a new version if I consider all the current problems to be fixed.
Thanks for testing and I hope that you will try it again later on :P

Re: Shaders!!! [Re: Slin] #204023
04/25/08 18:28
04/25/08 18:28
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Oke, thanks for the info ;\) ;\)

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Shaders!!! [Re: frazzle] #204077
04/26/08 09:25
04/26/08 09:25
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Great work! I love the lightning effects!

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Shaders!!! [Re: Dark_samurai] #204210
04/27/08 21:39
04/27/08 21:39
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I just uploaded a new version which hopefully fixes the problems. The DoF will still look wrong on some systems but other than that it should work now.
It would be nice if those having problems with the previous version could test this one and tell me if the heat refraction and the water are working all right now.

You can download it here: http://files.filefront.com/DemoLevel+V052rar/;10091541;/fileinfo.html

Thank you \:\)

Re: Shaders!!! [Re: Slin] #204216
04/27/08 22:04
04/27/08 22:04
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen


DoF still doesn't work. Bloom now looks somehow strange. I get very bright spots and most of the scenery isn't changed at all. I guess you have my system specs... ;\)


Always learn from history, to be sure you make the same mistakes again...
Re: Shaders!!! [Re: Uhrwerk] #204269
04/28/08 11:59
04/28/08 11:59
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I guess that the bloom works fine but not the heat refraction-.-
I have no idea what the problem could be but I´m going to find a solution.

Other than that, this is some great news:
 Originally Posted By: betapage

MEDB now supports a second UV set on skins, for special purposes such as shadow mapping. The second UV set is also stored in the MDL7 file.

It is still marked as experimental but I am really looking forward to this \:\)

Re: Shaders!!! [Re: Slin] #204274
04/28/08 12:19
04/28/08 12:19
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
The heat haze worked in the old version, but now I have the same result like Uhrwerk. And if I press F4, the stencil shadows are still unblured.

Dark_Samurai


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Shaders!!! [Re: Dark_samurai] #205107
05/04/08 01:14
05/04/08 01:14
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I now created a version with clipping of each shader and new versions of DoF, blurred stencils and the depth based heat haze which should work on all systems supporting ps2.0.

The object based heat haze does still not work on all systems. The problem is very strange because I just set the model transparent to allow alphablending.

Page 6 of 9 1 2 3 4 5 6 7 8 9

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1