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Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: VeT] #205599
05/07/08 15:03
05/07/08 15:03
Joined: Jun 2004
Posts: 655
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BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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well, i'm alive and kickin' ;\)
But i haven't had much time to work on shade-c in the last weeks as i have some personal stuff going on. I will most likely continue working on shade-c in june.
As for new effects:
Yes, i have some new things and some of them are already working quite good. But i won't release a new version until they work the way i want. I also wan't to change shade-c so it makes use of structs instead of skills as heelx suggested.
To name some of the new things i was working on in the last weeks/months:
dynamic gamma correction for the hdr shader (i'm this close to get it done finally)
Soft Stencil Shadows (PPE)
different kinds of toon shaders (PPE and object based)
advanced normalmapping shaders
team-fortress-2-like character shader
some shader "studies" which i might include as they turned out kinda nice

some screens:
scene without any shaders



First try at TF2 shader



PPE toon shader + tf2 shader



PPE toon shader



object based toon shading



Gooch shading + PPE toon shader



Some screens of my demo app (guess you have to see it in motion to actually notice the new stuff ;\) )










Well, thats it for the moment. Nothing really fancy, but i kinda like it \:\)


Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #205608
05/07/08 15:36
05/07/08 15:36
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
awesome.


3333333333
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: Quad] #205767
05/08/08 16:51
05/08/08 16:51
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Posts: 1,710
this is just for .. c.lite right?

Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: MMike] #205777
05/08/08 18:48
05/08/08 18:48
Joined: Jun 2004
Posts: 655
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BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Joined: Jun 2004
Posts: 655
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Yes, this is A7 Com/Pro in lite-c mode only.


Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #207409
05/19/08 13:56
05/19/08 13:56
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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works like a charm in my current lite-c program...
one question though, i kinda hacked DOF into a new script (for my project to have more overview), but the area in the DOF "area of sharpness" is being filled with black... why is this, and how can i change that...

I can upload a screenshot if you want.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: Helghast] #207410
05/19/08 14:02
05/19/08 14:02
Joined: Jun 2004
Posts: 655
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BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Yes, please upload a screenshot as i don't know exactly whats wrong smile


Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #207412
05/19/08 14:17
05/19/08 14:17
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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The Netherlands



as you can see, the focus plane has black fog in it :S

Last edited by Helghast; 05/19/08 14:17.

Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: Helghast] #207437
05/19/08 17:01
05/19/08 17:01
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Posts: 655
to your left
Looks like you didn't pass the original scene to the dof shader, so the sharp parts are just shaded black as there is no texture.

from s_dof.fx
Code:
texture TargetMap; //Blurred Scene + Depth
texture mtlSkin1; // Scene
texture mtlSkin2; // Depthmap



Shade-C EVO Lite-C Shader Framework
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: BoH_Havoc] #207442
05/19/08 17:35
05/19/08 17:35
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Posts: 3,023
The Netherlands
Originally Posted By: BoH_Havoc
Looks like you didn't pass the original scene to the dof shader, so the sharp parts are just shaded black as there is no texture.

from s_dof.fx
Code:
texture TargetMap; //Blurred Scene + Depth
texture mtlSkin1; // Scene
texture mtlSkin2; // Depthmap


i did have these, all i did was take the parts that arent DOF related from the .c file, and pasted all that into my own project.
so i pasted the .fx files 1 on 1, as they were there already.
i didnt change any of the .fx files, so it's probably something in the .c files, but i have no idea what...

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: shade-c : lite-c shader project (HDR,DoF,etc) [Re: Helghast] #207469
05/19/08 21:45
05/19/08 21:45
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
sorry @ double post...

but when i include shade-c as you gave us (full project), i DO get the wanted result!


however, i dont want to include all these things into my project, i tried ripping that DOF bit out (obviously failed). It would be awesome if you could provide me such a standalone .c file, or atleast maybe point me out what i have done wrong (i can send you my DOF.c).

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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