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Re: knights on wheels beta [Re: frazzle] #206640
05/14/08 18:49
05/14/08 18:49
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
it caused too much traffic. i will upload a new version with dds textures and some new features soon.

Re: knights on wheels beta [Re: ventilator] #206651
05/14/08 19:35
05/14/08 19:35
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
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Joined: May 2003
Posts: 567
Spain, Canary Islands
yes I can't downloas

Re: knights on wheels beta [Re: Felixsg] #206687
05/14/08 23:49
05/14/08 23:49
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
stacks of fun and surprisingly well done (not by your standards, but by what we'd expect from <100 semi-colons).

occasionally bumped into thin air.

the shortcut detection is clever :P and the suspension animations are pretty groovy!

it would be cool to be able to reverse, so that when my brother and i are just smashing each other around the place after finishing a race, we don't have to hit reset to get out of a wall.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: knights on wheels beta [Re: JibbSmart] #206689
05/15/08 00:20
05/15/08 00:20
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
Quote:
occasionally bumped into thin air.
ODE bugs. crazy but at least vehicles don't fly through the whole level then like it can happen with other objects. smile

Quote:
it would be cool to be able to reverse
that's hard to do right with so few semicolons left so i am not sure i will add this for the contest but maybe afterwards.



Re: knights on wheels beta [Re: ventilator] #206708
05/15/08 07:56
05/15/08 07:56
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
on the second level while coming down the hill, my brother and i were approaching a tight turn and he was in the lead. i lost control on the way down and bounced over the boundary, pressed the re-set button, and it re-set me on the other side of the turn in front of my brother laugh

needless to say he wasn't happy.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: knights on wheels beta [Re: JibbSmart] #206709
05/15/08 08:15
05/15/08 08:15
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
at the first or second right turn? i couldn't reproduce it because i wasn't able to get over the wall but i think i just would have to adjust some shortcut detection settings a bit to fix this. at the moment i use the same settings as for the much broader roads of the first level.

Re: knights on wheels beta [Re: ventilator] #206710
05/15/08 08:17
05/15/08 08:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
i'm pretty sure it was a left turn. i'll just check.

julz

EDIT: yeah, after the bit at the top of the mountain with blue bars, there's one left turn, a relatively gentle right, and then as you approach the tight-left if you rub against the wall on your left you can jump the wall and slide (or roll) down the hill... when you're near (or touching) the wall after the turn you skipped press reset and you should be placed on the road having skipped that turn.

Last edited by JulzMighty; 05/15/08 08:27. Reason: More info!

Formerly known as JulzMighty.
I made KarBOOM!
Re: knights on wheels beta [Re: JibbSmart] #206716
05/15/08 08:54
05/15/08 08:54
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
thanks! i tried it and it can be fixed with more sensitive shortcut detection settings for the second level but i don't know if i can afford another if(). smile i am already over 100 semicolons with the recent features i have added so maybe i will leave this in as a secret shortcut. smile

Re: knights on wheels beta [Re: ventilator] #206717
05/15/08 09:13
05/15/08 09:13
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Joined: Nov 2000
Posts: 1,534
hamburg
Originally Posted By: ventilator
so maybe i will leave this in as a secret shortcut. smile


"It's not a bug, it's a feature!!!" laugh laugh

Re: knights on wheels beta [Re: Samb] #207149
05/18/08 01:02
05/18/08 01:02
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
i fixed it but it was no bug. smile unfortunately i am way over the limits now but i think there is still room for optimization. :p

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