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Re: knights on wheels beta
[Re: Felixsg]
#206687
05/14/08 23:49
05/14/08 23:49
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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stacks of fun and surprisingly well done (not by your standards, but by what we'd expect from <100 semi-colons).
occasionally bumped into thin air.
the shortcut detection is clever :P and the suspension animations are pretty groovy!
it would be cool to be able to reverse, so that when my brother and i are just smashing each other around the place after finishing a race, we don't have to hit reset to get out of a wall.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: knights on wheels beta
[Re: JibbSmart]
#206689
05/15/08 00:20
05/15/08 00:20
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Joined: May 2002
Posts: 7,441
ventilator
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Senior Expert
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OP
Senior Expert
Joined: May 2002
Posts: 7,441
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occasionally bumped into thin air. ODE bugs. but at least vehicles don't fly through the whole level then like it can happen with other objects. it would be cool to be able to reverse that's hard to do right with so few semicolons left so i am not sure i will add this for the contest but maybe afterwards.
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Re: knights on wheels beta
[Re: ventilator]
#206708
05/15/08 07:56
05/15/08 07:56
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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on the second level while coming down the hill, my brother and i were approaching a tight turn and he was in the lead. i lost control on the way down and bounced over the boundary, pressed the re-set button, and it re-set me on the other side of the turn in front of my brother needless to say he wasn't happy. julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: knights on wheels beta
[Re: ventilator]
#206710
05/15/08 08:17
05/15/08 08:17
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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i'm pretty sure it was a left turn. i'll just check.
julz
EDIT: yeah, after the bit at the top of the mountain with blue bars, there's one left turn, a relatively gentle right, and then as you approach the tight-left if you rub against the wall on your left you can jump the wall and slide (or roll) down the hill... when you're near (or touching) the wall after the turn you skipped press reset and you should be placed on the road having skipped that turn.
Last edited by JulzMighty; 05/15/08 08:27. Reason: More info!
Formerly known as JulzMighty. I made KarBOOM!
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