Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, TipmyPip, 7th_zorro), 879 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 3 1 2 3
Deserted Asylum - Level In Progress #206195
05/11/08 22:40
05/11/08 22:40
Joined: Apr 2007
Posts: 249
Louisana, USA
Ilidrake Offline OP
Member
Ilidrake  Offline OP
Member

Joined: Apr 2007
Posts: 249
Louisana, USA
This is a view of the current level I am designing in Max. This is not in game. It will be exported once it is finished. I am very unhappy with the material around the doos so if anyone has a suggestion I'm all ears. Crits welcome.

*Updated* Here is the latest render with all of your suggestions incorporated. Thanks for the advice everyone. The encouragement has really got me pushing the limits. What do you think so far?







Last edited by Ilidrake; 05/17/08 00:23.

Just Because Your Paranoid Doesn't Mean They Aren't After You...Because They Really Are

http://spearbang.awardspace.com/news.php
Re: Deserted Asylum - Level In Progress [Re: Ilidrake] #206200
05/12/08 00:27
05/12/08 00:27
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline
Senior Member
SlyBoots  Offline
Senior Member

Joined: Aug 2003
Posts: 448
Pluto
From what I can see I like it.

I think the ceiling looks a little too clean though.


3DSK Human Photo References for 3D Artists and Game Developers
Re: Deserted Asylum - Level In Progress [Re: SlyBoots] #206204
05/12/08 02:08
05/12/08 02:08
Joined: Apr 2007
Posts: 249
Louisana, USA
Ilidrake Offline OP
Member
Ilidrake  Offline OP
Member

Joined: Apr 2007
Posts: 249
Louisana, USA
Thanks. Needless to say the rendered scene looks good. Once I export it and import it into WED it looks bad, the textures get washed out for some reason. I've been wondering why. Anyone have any ideas?


Just Because Your Paranoid Doesn't Mean They Aren't After You...Because They Really Are

http://spearbang.awardspace.com/news.php
Re: Deserted Asylum - Level In Progress [Re: Ilidrake] #206220
05/12/08 06:22
05/12/08 06:22
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
The textures are blurry, there is no deeper details and it lacks life.

I'm sure that there's lot to improve!

I like it, gives me feeling of the old PSx games ;\)


"Yesterday was once today's tomorrow."
Re: Deserted Asylum - Level In Progress [Re: Inestical] #206224
05/12/08 07:06
05/12/08 07:06
Joined: Apr 2007
Posts: 249
Louisana, USA
Ilidrake Offline OP
Member
Ilidrake  Offline OP
Member

Joined: Apr 2007
Posts: 249
Louisana, USA
What sort of details are you talking about? You mean like furniture and stuff. That's still in the works right now. This is just the basic floor layout. I'm working on props even now. I plan on using this in my portfolio i am putting together. Once it's finished I'll probably donate it and all assets to the community. I'm sure someone can use it.


Just Because Your Paranoid Doesn't Mean They Aren't After You...Because They Really Are

http://spearbang.awardspace.com/news.php
Re: Deserted Asylum - Level In Progress [Re: Ilidrake] #206232
05/12/08 08:55
05/12/08 08:55
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
lighting is the key to success. don't set the game time to midnight, but in the late evening, where the sun is low and orange-red. add light beams, dust, dirt, shadows from the window frames, furniture, pictures/dirty squares where the pictures would have been, add destruction to walls and ceilings and get some tiles out of the floor.

Re: Deserted Asylum - Level In Progress [Re: Ilidrake] #206234
05/12/08 09:00
05/12/08 09:00
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
there's several things to make it look more "realistic".

first of all, when you can waste some more polies, try rounding the edes of the pillars, maybe cut away some bits too in that...

now the textures/materials:
The doorpost looks incorrect, change that to something that fits the environment (search google for reference pictures).
Another very important thing missing there is blending of the textures, if you look at the floor for example, good image, wall, good image, together.. too blend.
Try making the wall texture look more worn, you can see a hard edge on the bottom, towards the floor, try blending the texture with a dirt mask towards the ground...
If you wanna add some cool new effect, make dirt sprites and randomly place them over the ground, makes the ground look different as well, and in general look a bit more interesting.
and as said, the ceiling looks waaaaaaaaay too clean!

without bragging about my own skills, because they are far from great, you can still search for the sewer textures i once made, see what i mean with the added dirt everywhere.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Deserted Asylum - Level In Progress [Re: Helghast] #206247
05/12/08 11:35
05/12/08 11:35
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
for some reason imageshack doesn't show it to me... anyway it's a cool idea for a creepy level, i really liked asylum in Painkiller, you may use it as a reference

Re: Deserted Asylum - Level In Progress [Re: Shadow969] #206281
05/12/08 17:50
05/12/08 17:50
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Something else I've noticed is that the scale of the ceiling texture seems a bit too big. Also as said the door post texture seems a bit odd.

So far so good though.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Deserted Asylum - Level In Progress [Re: PHeMoX] #206305
05/12/08 21:05
05/12/08 21:05
Joined: Apr 2007
Posts: 249
Louisana, USA
Ilidrake Offline OP
Member
Ilidrake  Offline OP
Member

Joined: Apr 2007
Posts: 249
Louisana, USA
*bump* update with new pic


Just Because Your Paranoid Doesn't Mean They Aren't After You...Because They Really Are

http://spearbang.awardspace.com/news.php
Page 1 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1