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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: BoH_Havoc] #205280
05/05/08 15:45
05/05/08 15:45
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Oh, I thought that he ment PSSM for outdoor and PCSS for indoor. My fault...


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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: BoH_Havoc] #205287
05/05/08 16:16
05/05/08 16:16
Joined: Sep 2007
Posts: 63
J
JackShephard Offline
Junior Member
JackShephard  Offline
Junior Member
J

Joined: Sep 2007
Posts: 63
Dark_samurai oh thanks, sorry i have not see...

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: JackShephard] #205867
05/09/08 08:58
05/09/08 08:58
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi,

I will make a option to switch PCSS on or off for both, indoor and outdoor lights.

 Quote:
Does this mean that the last demo wasn't rendered with GS?

I used a DirectX view and now it is a post processing effect on the a7 view.
You always render with the DirectX API, this has nothing to do with 3dGS, even the a7 view is just a modified directX view.
In c lite you can also use OpenGL, so maybe, I will later convert my finished plugin to OpenGL.

Last edited by Chris3D; 05/09/08 15:13.
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #205876
05/09/08 10:07
05/09/08 10:07
Joined: Sep 2007
Posts: 63
J
JackShephard Offline
Junior Member
JackShephard  Offline
Junior Member
J

Joined: Sep 2007
Posts: 63
when could we see your demo?

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: JackShephard] #205918
05/09/08 15:27
05/09/08 15:27
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
when it is finished! \:\)

sorry, but it is difficult to say, perhaps you can figure it out by your own, when I tell you what features I want for the next demo:
I want:
- to make the indoor lights with cubemapping (and Dual Paraboloid Mapping).
- to build a garden with a little house, so that I can combine the indoor/outdoor lights. ->for that I have to create models and textures.
- to add (GPU)skinning and instancing.
- the physX cloth working.

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #205970
05/09/08 21:03
05/09/08 21:03
Joined: Sep 2007
Posts: 63
J
JackShephard Offline
Junior Member
JackShephard  Offline
Junior Member
J

Joined: Sep 2007
Posts: 63
wow...nice features..waiting a demo =)

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: JackShephard] #205984
05/09/08 22:24
05/09/08 22:24
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
you are doing a great thing there!

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: ello] #205992
05/09/08 23:10
05/09/08 23:10
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
yeah, we all are waiting for it :-)


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

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Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: Chris3D] #206264
05/12/08 14:23
05/12/08 14:23
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
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MaxF  Offline
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M

Joined: Jul 2002
Posts: 1,364
Minbar
Yes you are, keep up the great work smile

I'm so looking forward to PSSM+PCSS smile



Last edited by MaxF; 05/12/08 14:24.

Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph [Re: MaxF] #206511
05/13/08 22:29
05/13/08 22:29
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Thanks you for your support, guys!
Good news, I finally got the cube mapping shadow working! On thursday I am going to start creating the demo level... so maybe on Sunday you can see new screenshots!

Greetings,
Chris

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