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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: BoH_Havoc]
#205280
05/05/08 15:45
05/05/08 15:45
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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Oh, I thought that he ment PSSM for outdoor and PCSS for indoor. My fault...
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: JackShephard]
#205867
05/09/08 08:58
05/09/08 08:58
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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OP
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Joined: Sep 2003
Posts: 271
Germany
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Hi, I will make a option to switch PCSS on or off for both, indoor and outdoor lights. Does this mean that the last demo wasn't rendered with GS? I used a DirectX view and now it is a post processing effect on the a7 view. You always render with the DirectX API, this has nothing to do with 3dGS, even the a7 view is just a modified directX view. In c lite you can also use OpenGL, so maybe, I will later convert my finished plugin to OpenGL.
Last edited by Chris3D; 05/09/08 15:13.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: JackShephard]
#205918
05/09/08 15:27
05/09/08 15:27
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
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when it is finished! sorry, but it is difficult to say, perhaps you can figure it out by your own, when I tell you what features I want for the next demo: I want: - to make the indoor lights with cubemapping (and Dual Paraboloid Mapping). - to build a garden with a little house, so that I can combine the indoor/outdoor lights. ->for that I have to create models and textures. - to add (GPU)skinning and instancing. - the physX cloth working.
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