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Re: Shaders!!!
[Re: Slin]
#205343
05/05/08 22:21
05/05/08 22:21
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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I uploaded a new version and would like those the previous versions were not properly working for to test this one. My solution for the heat refraction is not the best but at least it should work now. As well as the blurred stencils, the DoF and the water. It can be downloaded here: http://files.filefront.com/DemoLevel+V053rar/;10140487;/fileinfo.htmlThanks!
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Re: Shaders!!!
[Re: Pappenheimer]
#205433
05/06/08 15:54
05/06/08 15:54
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Joined: Jun 2007
Posts: 152 Norway
Darkyyes
Member
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Member
Joined: Jun 2007
Posts: 152
Norway
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Poor slin :p trying to fix one problem and the whole demo breaks :S could it be compatibility issues with the other shaders? or is it just some quirks that make them break. try walking in the water, when you get underneath the surface you suddenly see a hole in the bottom :p atleast it did at my computer,
Last edited by Darkyyes; 05/06/08 16:01.
New to lite-c and gamestudio in general, thank you for reading. Com, A7 v7.7
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Re: Shaders!!!
[Re: Darkyyes]
#205435
05/06/08 16:01
05/06/08 16:01
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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I'm by god no expert but if I were you, I would make seperate demos for every effect. And if every effect works on all pc's than you can test them together.
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Shaders!!!
[Re: DoC]
#205444
05/06/08 16:56
05/06/08 16:56
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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But if a single shader has a problem than the best solution is to test it seperate so that you can exclude that the other things interrupt this shader. I would never build a softwareproject as one thing. The normal task should be to create every feature seperate and than merge them together. Especially if more people are working together. Trust me, this is much easier Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Shaders!!!
[Re: Dark_samurai]
#205453
05/06/08 17:21
05/06/08 17:21
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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i cant get it work.(the demo) i place the d3d9_someting dll in the folder but it is not recognized. it still says it cant find the dll. nvm. i forgot to install dx9
Last edited by Quadraxas; 05/06/08 17:21.
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Re: Shaders!!!
[Re: DoC]
#205472
05/06/08 18:50
05/06/08 18:50
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
Expert
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OP
Expert
Joined: May 2005
Posts: 2,713
Lübeck
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I think that there are some hardware restrictions for render targets I don´t know about. The concept of this project is that each shader works independant from the others, this means that I just have to uncomment two lines and the shader is excluded from the project (with which I mean that the compiler doesn´t get any line of the code). Because of that it is very easy to make sure that there aren´t compability issues. And my biggest problem is that everything works fine on my system (8800gts 640mb).
The problems are the wrong rendered depthmap, the wrong/not/however rendered refraction map and the sometimes wrong rendered reflection map. These are all using render to texture. The heat haze worked on more systems before I changed the resolution from 512*512 to 256*256.
Last edited by Slin; 05/06/08 18:50.
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Re: Shaders!!!
[Re: Slin]
#206595
05/14/08 14:29
05/14/08 14:29
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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i tested the 0.5.3. bloom,water,radial works fine. soft-stencils doent work because of the dof view(or quad). i mean, if shadows gets outside of the dof view they are blurred: heat haze and shadows of the trees are not working well, heat haze is just gray and the shadows of trees are not using alphas. running on a 9600GT sonic 1gb.
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