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Re: Which physics engine do you want for Gamestudio? [Re: HPW] #204777
05/01/08 17:22
05/01/08 17:22
Joined: May 2007
Posts: 41
Core Offline
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Core  Offline
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Joined: May 2007
Posts: 41
HMMMMM.....
I will change my vote from Newton to PhysX, too.
Because I think that PhysX is amazing and faster then Newton.

Re: Which physics engine do you want for Gamestudio? [Re: Core] #205200
05/04/08 20:27
05/04/08 20:27
Joined: Jul 2004
Posts: 1,710
MMike Offline
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Re: Which physics engine do you want for Gamestudio? [Re: fastlane69] #205275
05/05/08 15:20
05/05/08 15:20
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
An extra driver necessary to be installed is no option.
It's already an annoyance with OGG played via media player.

Even if 90% of all target pcs have this driver installed, you still have to worry about the remaining 10%.

Re: Which physics engine do you want for Gamestudio? [Re: FBL] #205328
05/05/08 21:04
05/05/08 21:04
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
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fastlane69  Offline
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Posts: 5,377
USofA
 Quote:
Even if 90% of all target pcs have this driver installed, you still have to worry about the remaining 10%.


Shrug. Wouldn't that be taken care of by the "Requirements" statement of your game? Wouldn't that dismiss that 10% and thus you don't have to worry about it (as much; even if you say "P4 only", there is always that CS call from a "386" user who can't understand why it doesn't work)?

But an excellent point about the ogg driver. Even moreso than Media Player, isn't it's drivers added to the resourced version and thus an example of how this might work?

Re: Which physics engine do you want for Gamestudio? [Re: jcl] #206559
05/14/08 10:13
05/14/08 10:13
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany
Originally Posted By: jcl
It is very likely that in the future the PhysX driver is automatically installed, or at least available when you install an nVidia card, and will probably become just as easily available as the DirectX library.

Well not everybody uses NVIDIA cards. Besides that I to this day didn't read any solid facts on what NVIDIA exactly wants to do with PhysX - maybe they'll just put extended support for it in their Quadros or stuff. I wouldn't base the decision here on some "maybes" and "probables"...

It might also be a matter of price - I'm not sure about it but afaik using PhysX does actually cost you a lot. The SDK may be "freely available" but I don't think it will be without charge if you use it in a commercial product (Ichiro's quote of Sony having "licensed" the SDK sounds pretty much like that)...

With Bullet there is a free, professional and powerful engine and if you like having NVIDIA work on a physics engine they to some extent support bullet too...

Concerning the PhysX driver issue:
Apart from the fact that this extra need to install a driver is annoying there imo also is the problem of this being an additional source for errors of all kinds. I mean if the physics engine is housed in Acknex itself you're much safer when looking at the bug side. You won't get strange behaviours on some PCs with new updated drivers or have to do a more extensive bughunt - with the physics engine being in Acknex you can make sure everyone uses the very same engine and are safe from possible problems an external driver provides...

I also think kind of a new philosophy shines through here now. I mean to give an example look at that whole shader discussion. Even at times of a GeForce 5 shaders didn't have a high priority because we got told that the "average user" wouldn't have such a card yet and Acknex isn't meant to mess with the AAA titles and their features. So why suddenly things like that are considered and we even discuss things that people might eventually have with GPU generations still to come? I mean we really were often told that this still is an Indie engine so with defining your product this way there should be no big discussion about PhysX being an option...

With that said I think Bullet provides really lots of things: It's multi-threaded, doesn't really lack anything an Indie misses, is supported by many companies and used in big commercial titles too and it also might be familiar to some degree for those who use Blender (which especially in an Indie community with many non-commercial developers is widely used)...

So maybe we should check the point of the costs first because I'd rather like to see some money spent on different areas of the engine instead of physics...

Enjoy your meal
Toast

Re: Which physics engine do you want for Gamestudio? [Re: Toast] #206568
05/14/08 11:31
05/14/08 11:31
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck

Re: Which physics engine do you want for Gamestudio? [Re: Slin] #206578
05/14/08 12:58
05/14/08 12:58
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
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Toast  Offline
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T

Joined: Sep 2007
Posts: 1,093
Germany

K - so for hardcoded integration into Acknex you don't need the source code?

Enjoy your meal
Toast

Re: Which physics engine do you want for Gamestudio? [Re: Toast] #206584
05/14/08 13:22
05/14/08 13:22
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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Posts: 652
Netherlands
Nope, you'll only be needing the SDK for it. So no worries about license fee's smile (unless you want the source code and have $50.000 lying around)


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Which physics engine do you want for Gamestudio? [Re: Slin] #206617
05/14/08 17:07
05/14/08 17:07
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
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Joined: May 2003
Posts: 567
Spain, Canary Islands
I download the sdk And see the demos
the only I can say is change the ODE now

Without hardware the demos are incredible
if the nvidia series 8.. 9.. will be support
physx by harware then not question
waht physics engine will be

PhysX - Petition affiliate number 1

Re: Which physics engine do you want for Gamestudio? [Re: Felixsg] #207233
05/18/08 15:57
05/18/08 15:57
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
So jcl, when will the Physics-Engine get changed?


Everything is possible, just Do it!
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