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Re: blender 2.46 release today! [Re: Machinery_Frank] #207374
05/19/08 11:07
05/19/08 11:07
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
you can copy and paste addresses in the directory trees to change folders. Im not sure if its always been like that, maybe back when you tried it might have been different but it works for me.

edit:
@ventilator

do you know when a public download will be available?


Last edited by lostclimate; 05/19/08 11:09.
Re: blender 2.46 release today! [Re: lostclimate] #207375
05/19/08 11:12
05/19/08 11:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
OK thanks. I will check that out with the new release.

(I did not mean copy and paste within Blender, I mean between Blender and Windows explorer)


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Re: blender 2.46 release today! [Re: Machinery_Frank] #207377
05/19/08 11:24
05/19/08 11:24
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yeah, you can copy an address from windows explorer (lets say the address bar) and paste it into the directory field in blender. im not sure you can do vice versa, but then again, i've never needed to for anything.

Re: blender 2.46 release today! [Re: lostclimate] #207431
05/19/08 15:57
05/19/08 15:57
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
public download is currently available in thier download page.


3333333333
Re: blender 2.46 release today! [Re: Quad] #207466
05/19/08 21:08
05/19/08 21:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
ooh excited to see that you can now directly edit uv maps while still in edit mode. also the inclusion of tangent space normal mapping is nice.

Re: blender 2.46 release today! [Re: Machinery_Frank] #207502
05/20/08 08:22
05/20/08 08:22
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Holy crap! Look awesome

Re: blender 2.46 release today! [Re: Mondivirtuali] #207600
05/21/08 03:12
05/21/08 03:12
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
well looks like they added uv map editting in the edit window, but fully took out the old uv editing thing which removes many feature i used to use.... it sux.

Re: blender 2.46 release today! [Re: lostclimate] #207602
05/21/08 03:27
05/21/08 03:27
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
which features got removed? as far as i know (but the blender server seems to be down currently so i can't look it up) all uv editing features are still there but accessing them has changed a bit for some because of keyboard shortcut clashes with edit mode.

Re: blender 2.46 release today! [Re: ventilator] #207604
05/21/08 04:02
05/21/08 04:02
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI

for instance, i could press ctrl e after selecting some faces, and instead of marking all edges , it would mark only the edges surrounding that patch.

conversely if i select a face, in face mode i could press ctrl l and select all faces within the marked seams.

I cant for the life of me find shortcut keys for those, or even a way to manually find a button for it.

Re: blender 2.46 release today! [Re: lostclimate] #207605
05/21/08 04:14
05/21/08 04:14
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
how about ctrl-e "region to loop" and ctrl-e "loop to region"?

ctrl-l is "select all linked geometry" in blender. i think in the uv-editor it still can achieve what you want since seams will also be borders there.

but i am not sure if that's what you meant and it can't be looked up at the moment. you could also ask on http://blenderartists.org/forum/.

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