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Re: blender 2.46 release today! [Re: ventilator] #207608
05/21/08 05:29
05/21/08 05:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yeah, i already posted on blenderartists. as far as the other thing i was talking about, i used to constantly use the ctrl-l in uv editor to select the actual polygons, since in some situations its a very effective way to get a certain set of polyes, as far as loop to region isnt quite what im looking for.

I might just keep a copy of 2.45 installed.... idk, i just wish they had allowed uv editing in edit, but kept uv face mode as well.

Re: blender 2.46 release today! [Re: lostclimate] #207635
05/21/08 09:58
05/21/08 09:58
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
hey all i love blender but since i got a new computer (and no longer have my old one) i've been unable to use it because none of the buttons work!

when i click on a button in blender (2.45 or 2.46, don't have older versions) it first appears to do nothing. but when i move the mouse away from where the pop-up menu would be, i see a one-frame flicker of the menu that should've been there before it disappears. if i try again, but instead of moving the mouse away i click where the menu SHOULD be, it knows what i clicked on and will perform that action. but i don't know what i clicked on. and i'd like to see it before it do it.

i hope this is clear.

my pc's an
intel pentium D 3.00GHz x two,
1.00GB of RAM,
Windows XP SP2, all latest updates,
with a rather nice leadtek GeForce 9600GT 512MB extreme, with presumably decent drivers (i last updated a month ago, checking now for more)

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: blender 2.46 release today! [Re: JibbSmart] #207637
05/21/08 10:17
05/21/08 10:17
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
sounds like some opengl issue but you should post this on their forum and if no one can help you there then i would file a bug report.

Re: blender 2.46 release today! [Re: ventilator] #207691
05/21/08 18:00
05/21/08 18:00
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
awesome! it looks fantastic-- especially the great fur shader, i'm so impressed!\

still i wish it had a GUI that made sense for those of us comin' from Maya/XSI/Truespace etc.. I want to blendlieve.. considering how old and powerful it is, though, I'm shocked to learn that the mesh deform/lattice is a new feature.. and i hope it's not as crashy as the earlier version..

I can't complain about the price!
go blender!



Last edited by JetpackMonkey; 05/21/08 18:22.
Re: blender 2.46 release today! [Re: JetpackMonkey] #207749
05/22/08 02:54
05/22/08 02:54
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
i also came from maya and blender's gui made sense for me after a few days. a lot more sense than xsi for example. this whole gui thing is a bit subjective. some people seem to have problems with it, some not.

blender is more stable for me than most other 3d applications i have used. my last crash happened a few weeks ago and after i have reported it i could download a fixed svn version a couple of hours later.

...
here is a blender timelapse video i just came across:

i think this will be a training dvd.

Re: blender 2.46 release today! [Re: ventilator] #207785
05/22/08 09:11
05/22/08 09:11
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
shocked

so cool

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: blender 2.46 release today! [Re: ventilator] #207788
05/22/08 09:12
05/22/08 09:12
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
holy crap! :P
beautiful work. I wonder who made it, if they are active on blender artists, since it seems like a lot of the users on there are way more inexperienced than that.... hmmm.

Re: blender 2.46 release today! [Re: lostclimate] #207827
05/22/08 14:06
05/22/08 14:06
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
shocked

holy crap! it is awesome!


3333333333
Re: blender 2.46 release today! [Re: Quad] #208109
05/24/08 20:53
05/24/08 20:53
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
i am having a problem. because i am not used to blender i dont have a clue ablut the following script error:
Quote:

Traceback (most recent call last):
File "<string>", line 676, in <module>
NameError: name 'save_obj' is not defined


i was trying this tutorial: http://www.jan-wesbuer.de/ressourcen/tuts/Blender2Cinem4d-Fluid.pdf

and using the export script as described there: http://blenderartists.org/forum/showthread?t=55379

anyone?

ok. got the solution. cool, the script mentioned there is not needed smile

Last edited by ello; 05/24/08 21:27.
Re: blender 2.46 release today! [Re: ello] #208215
05/25/08 20:06
05/25/08 20:06
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
Quote:
i think this will be a training dvd.
I think that would be a good training dvd, but hopefully it will be a series of dvd's because there is a lot of information which is covered if you take a character from base mesh to rendered movie like that. But I would be interested in seeing that one.

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