You are right about overlapping- I used Blender's
consolidate in to one image tool to put all model textures in one png and used that image as a baking map. That’s why I had strange shadows- they where overlapping
Once I used MED’s
Atlas Mapping to create single texture map it was all o.k. I also took your advice about using the same image twice (for tex and shadow map) and it worked great
…but now I have a problem in finding a good mapping tool When I use MED’s
Atlas Mapping on files imported directly from WED it’s a disaster- textures are weird and partially washed up.
If after WED I go to Blender, use
consolidate in to one image, import model to MED and then do
Atlas Mapping everything is fine except it bugs-out if I put specifications bigger then 2048???
It bugs-out in a way that he doesn’t make tex-map but empty map
So 4096 is out of bounds as far as I can tell and I can’t do nothing with 2048.
Is there some atlas or uv mapping tool that is free or maybe low-costly and works great as the MED’s Atlas Mapping but with bigger image resolutions?
I downloaded
Ultimate Unwrap3D Pro demo but haven’t tried it so far...