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Re: Baked shadows and entity lighting [Re: Pappenheimer] #209829
06/06/08 01:33
06/06/08 01:33
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
was there not another one...it basically used a loop to trace from each pixel in the second map(of a terrain or model)to the light source(ray trace)and if it hit an obstacle(trace>0)it drew a dark pixel and then blurred the entire skin...???anyone remember that??


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Baked shadows and entity lighting [Re: Nowherebrain] #209830
06/06/08 02:56
06/06/08 02:56
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany

Re: Baked shadows and entity lighting [Re: Pappenheimer] #209985
06/07/08 03:02
06/07/08 03:02
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Yep, I guess that's the one...seems like the right method I was thinking...never used it, but thought it was a decent(even good)idea.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Baked shadows and entity lighting [Re: Nowherebrain] #210218
06/09/08 03:30
06/09/08 03:30
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I tried re-writing this for lite-c, I got through all the warnings to no avail. It just did not work...I don't know if it has something to do with the material..

I basically made the following changes:

*where there was an array...
e.g. changed pixelcolor.x > pixelcolor[0].

* created a VECTOR named temp.// could've used a struct I guess.

*fixed some minor case sensitive items...
IGNORE_ME|IGNORE_SPRITES etc..

*used MATERIAL* name =//instead of material name...

*changed bmap > BMAP*...
....you get the idea

-anyway... The level runs, with skin1 visible and the old shadowmap(skin2)with no change to skin2. I don't know what I have done wrong.

Last edited by Nowherebrain; 06/09/08 03:30.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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