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Re: export complete levels from blender [Re: FcoElizalde] #322650
05/08/10 16:48
05/08/10 16:48
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
i was bored today and finished my python wmb7 library. it can write and read wmb7 files. first i only wanted to do writing but the engine never liked my files so i also had to do reading for easier debugging. this means that doing an importer later wouldn't be that much work anymore. i don't know if an importer would be very useful though.

now i only have to swap the wmp/$$m library with the new wmb libary in the exporter and then it will be possible to not only skip wed but also the map compiler. which has avantages like: faster, no annoying map compiler popup, the exporter won't have to write a palette and wad file anymore, full control over tesselation, level geometry lightmaps,...

i hope i will have time for it soon.

Re: export complete levels from blender [Re: ventilator] #322661
05/08/10 18:23
05/08/10 18:23
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
great, can you make it as an interface(i do not mean the oop interface) usable outside of blender so we can use it for other tools?
Like a pyhton wmb7/mdl7 sdk/library?

like someone else could write a batch converter, or exporter for other tools etc.


3333333333
Re: export complete levels from blender [Re: Quad] #322671
05/08/10 19:02
05/08/10 19:02
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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my libraries already are useable outside of blender. the blender exporter code is separated from the mdl7/wmb7 code.

i have used my mdl7 library several times for batch converters already. at the moment it only supports writing though. maybe i will implement reading for mdl7 too. in the meantime you could use pyassimp for reading mdl7 files with python.

Re: export complete levels from blender [Re: ventilator] #322672
05/08/10 19:05
05/08/10 19:05
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Originally Posted By: ventilator
i was bored today and finished my python wmb7 library. it can write and read wmb7 files.

You can always ask me, when you are bored, you know? grin
Sounds great! I was thinking about building my levels in blender last months from time to time, but I don't know how to use the standard terrain shader with it.

Re: export complete levels from blender [Re: ventilator] #322706
05/08/10 22:52
05/08/10 22:52
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Originally Posted By: ventilator
my libraries already are useable outside of blender. the blender exporter code is separated from the mdl7/wmb7 code.

i have used my mdl7 library several times for batch converters already. at the moment it only supports writing though. maybe i will implement reading for mdl7 too. in the meantime you could use pyassimp for reading mdl7 files with python.


ooh, great, blush, i didnot checked the code of the exporter. now i only need python bindings for lite-c grin


3333333333
Re: export complete levels from blender [Re: Quad] #327960
06/09/10 15:43
06/09/10 15:43
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
Hello Ventilator,

where can i download the latest wmb exporter?


3333333333
Re: export complete levels from blender [Re: Quad] #327964
06/09/10 15:55
06/09/10 15:55
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
Wow VENT sound absolutely great grin.

Maybe, is there a possibility for softedges?(bsp maps normaly support only hard egdes).

Maybe the level could be inserted as a modelfile with baked shadows for the smooth option...maybe?


Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: export complete levels from blender [Re: Rackscha] #327985
06/09/10 18:11
06/09/10 18:11
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Posts: 7,441
unfortunately the wmb version of the exporter isn't done yet. just the wmb library. maybe i will continue to work on it next week.

blender's set smooth/set solid should export to gamestudio's smooth flag already. for models i would use blender's split edge modifier to achieve correct smoothing.



Re: export complete levels from blender [Re: ventilator] #327988
06/09/10 18:34
06/09/10 18:34
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
You mean, Smooth for levelblocks affect the normals of the imported fbx in Wed? Thought its just for Shadows...I'll give it a try^^

EDIT: but split edge means that the mesh will be open, right?(hope new shade c with shadowmapping is coming soon :D)
Greets
Rackscha

Last edited by Rackscha; 06/09/10 18:48.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: export complete levels from blender [Re: ventilator] #479598
04/09/20 15:29
04/09/20 15:29
Joined: Mar 2005
Posts: 68
Baesweiler
Tele Offline
Junior Member
Tele  Offline
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Joined: Mar 2005
Posts: 68
Baesweiler
Hallo
I need a plug in to convert Blender Model to mdl7. The old MDL7 exporter from Thomas Nill "Blender MDL7 Exporter" dont run on the new Blender > 7.8
Can you help my.
Thanks Tele

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