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Re: export complete levels from blender
[Re: ventilator]
#322661
05/08/10 18:23
05/08/10 18:23
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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great, can you make it as an interface(i do not mean the oop interface) usable outside of blender so we can use it for other tools? Like a pyhton wmb7/mdl7 sdk/library?
like someone else could write a batch converter, or exporter for other tools etc.
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Re: export complete levels from blender
[Re: ventilator]
#322672
05/08/10 19:05
05/08/10 19:05
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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i was bored today and finished my python wmb7 library. it can write and read wmb7 files. You can always ask me, when you are bored, you know? Sounds great! I was thinking about building my levels in blender last months from time to time, but I don't know how to use the standard terrain shader with it.
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Re: export complete levels from blender
[Re: ventilator]
#322706
05/08/10 22:52
05/08/10 22:52
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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my libraries already are useable outside of blender. the blender exporter code is separated from the mdl7/wmb7 code.
i have used my mdl7 library several times for batch converters already. at the moment it only supports writing though. maybe i will implement reading for mdl7 too. in the meantime you could use pyassimp for reading mdl7 files with python. ooh, great, , i didnot checked the code of the exporter. now i only need python bindings for lite-c
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Re: export complete levels from blender
[Re: Quad]
#327960
06/09/10 15:43
06/09/10 15:43
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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Hello Ventilator,
where can i download the latest wmb exporter?
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Re: export complete levels from blender
[Re: Quad]
#327964
06/09/10 15:55
06/09/10 15:55
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Wow VENT sound absolutely great . Maybe, is there a possibility for softedges?(bsp maps normaly support only hard egdes). Maybe the level could be inserted as a modelfile with baked shadows for the smooth option...maybe? Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: export complete levels from blender
[Re: ventilator]
#327988
06/09/10 18:34
06/09/10 18:34
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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You mean, Smooth for levelblocks affect the normals of the imported fbx in Wed? Thought its just for Shadows...I'll give it a try^^
EDIT: but split edge means that the mesh will be open, right?(hope new shade c with shadowmapping is coming soon :D) Greets Rackscha
Last edited by Rackscha; 06/09/10 18:48.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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