Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
4 registered members (AndrewAMD, fogman, Grant, juanex), 972 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Terrain or block ? #209291
06/02/08 11:33
06/02/08 11:33
Joined: May 2008
Posts: 257
D
djfeeler Offline OP
Member
djfeeler  Offline OP
Member
D

Joined: May 2008
Posts: 257
Hello,

I'd like to know if this is a better use of terrain or a block to create e level ?

thank you in advance

Last edited by djfeeler; 06/02/08 12:08.
Re: Terrain or block ? [Re: djfeeler] #209319
06/02/08 14:03
06/02/08 14:03
Joined: Feb 2008
Posts: 97
Steev Offline
Junior Member
Steev  Offline
Junior Member

Joined: Feb 2008
Posts: 97
It´s better to use a terrain, because the rendering of terains is much faster than the rendering of a block.

This is because WED work with binary trees.


---
programming is a livestyle
Re: Terrain or block ? [Re: Steev] #209323
06/02/08 14:17
06/02/08 14:17
Joined: May 2008
Posts: 257
D
djfeeler Offline OP
Member
djfeeler  Offline OP
Member
D

Joined: May 2008
Posts: 257
Thanks for your reponse

Re: Terrain or block ? [Re: djfeeler] #209407
06/02/08 20:25
06/02/08 20:25
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
fact, it depends from map to map, but if you can do same thing with terrain and block, use terrain.


3333333333
Re: Terrain or block ? [Re: Quad] #209411
06/02/08 20:51
06/02/08 20:51
Joined: May 2008
Posts: 301
Oxy Offline
Senior Member
Oxy  Offline
Senior Member

Joined: May 2008
Posts: 301
You cant say that terrain is better, or blocks
(or models or Sprites)

It really depends on the level:

Indoor Shooter Level:
Big elements like walls : use Blocks
Small elements like barrels and switches: use Models

Outdoor Shooter Level:
Use Terrin as basic lower boundary
Models fro Trees and plants
Models for Buildings, or Blocks for Buildings, depending
on how much work you want to put into collisiondetection and
shadow methods

"Space Level"
use Models for everything, and Sprites for some
cool light effects.


etc...

all Entities have their use.


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1