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Re: 100 lines contest BECOMES 100 commands contest
[Re: ventilator]
#209358
06/02/08 17:10
06/02/08 17:10
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Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
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Lol, my exe size is ~120 kB. Not bad for a 10 kB source and, yeah, the source is only in parts readable. Though, I don't like people complaining that they can't extract useful code from it. With a nice search and replace tool plus knowing how to resolve wrapped together functions and so on, you can retrieve the full source code - as Vent already said. I guess that 90% of all the entries feature "casual" programming stuff. Nothing fancy. The real achievement is to find away to make it stable and usable in the smalles scope as possible. The way you have to go is to make a data driven application. E.g. through entities and their skills/strings set in WED, material color settings in MED (I dont mean embedded effect files), or abused model entities to store lots of numeric data, like cutscenes, audio volume information or even state transitions... there is so much room to discover. So I am really looking forward to see the sneakiest programming hacks featuring a creative way to abuse the engine -- while providing an outstanding game/app/whatever. Wasn't that the original intention of the contest? I think so.
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Re: 100 lines contest BECOMES 100 commands contest
[Re: HeelX]
#209384
06/02/08 18:38
06/02/08 18:38
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Joined: Sep 2003
Posts: 303 Germany
Clemens
Senior Member
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Senior Member
Joined: Sep 2003
Posts: 303
Germany
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With readable I do not mean "simple code -> easy to understand". I mean "good looking code -> easy to read". My problem with the 10 KB size is: I will have to shrink my code by giving vars and functions shorter names and also delete some comments, at least shorten them. If you wan't to gauge the quantity of a program you shouldn't count the number of characters in its code! No sense in my oppinion. That's all. So I am really looking forward to see the sneakiest programming hacks featuring a creative way to abuse the engine -- while providing an outstanding game/app/whatever. Wasn't that the original intention of the contest? I think so. Obvious that everyone found different intentions of the contest... But I would like to quote jcl (also if my interpretation of that english sentence may be bad)... [...] However in such a case we'll just count the commands. So please apply some common sense.
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Re: 100 lines contest BECOMES 100 commands contest
[Re: Clemens]
#209448
06/03/08 05:34
06/03/08 05:34
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Joined: Aug 2004
Posts: 1,305 New York
PrenceOfDarkness
Serious User
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Serious User
Joined: Aug 2004
Posts: 1,305
New York
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... If you manage to achieve the same with fewer commands and less "cheating", you'll just have a better chance of winning. @JCL Thank you for taking the work arounds into consideration. All of us knew exactly what you ment when you made the rules. I think just some of us try to cheat and then blame the rules for not being very clear. I had completely given up on my multiplayer project when I found everyone else was "working around" the rules. This is great knews for the rest of us not "working around". GL TO EVERYONE AND HF!
Last edited by PrenceOfDarkness; 06/03/08 05:34.
"There is no problem that can't be solved with time and determination." -me prenceofdarkness for instant messages on AIM.
Looking for a model designer PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
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