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Re: [DE/EN]client connecting problem [Re: virtualmarctek] #213948
07/01/08 15:37
07/01/08 15:37
Joined: Mar 2008
Posts: 68
Germany, Essen
V
virtualmarctek Offline OP
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virtualmarctek  Offline OP
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V

Joined: Mar 2008
Posts: 68
Germany, Essen
ok it works! Thanks for an example. I will write some new things to that, like camera and so on!


mfg, Marc V.
Re: [DE/EN]client connecting problem [Re: virtualmarctek] #213949
07/01/08 15:40
07/01/08 15:40
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
no problem, glad i've been helpful...



Ubi bene, ibi Patria.
Re: [DE/EN]client connecting problem [Re: virtualmarctek] #214055
07/02/08 09:47
07/02/08 09:47
Joined: May 2008
Posts: 33
Russia/Netherlands
H
Hand_Of_Law Offline
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Hand_Of_Law  Offline
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H

Joined: May 2008
Posts: 33
Russia/Netherlands
I posted this elsewhere, but as it got no reaction perhaps here is a better place.
The code above seems to have the same problem as mine. While the entities are created, I can not get them to move.
Probably something simple I am missing, but its kind of frustrating. crazy
Quote:
#include <acknex.h>
#include <default.c>

#define PRAGMA_PATH ".\\levels";
#define PRAGMA_PATH ".\\models";

#define MAX_CONNECTIONS 100;
#define force_x skill1
#define force_y skill2
#define force_z skill3
#define player_number skill4
#define role skill5

STRING* messages_str = "#100";
STRING* roller_str = "roller.wmb";
STRING* woman_str = "cbabe.mdl";
STRING* worker_str = "inmate.mdl";

var number_of_players;
var force[3];

FONT* Arial_font = "Arial#14";

TEXT* messages_txt =
{
pos_x = 300;
pos_y = 1;
layer = 10;
font(Arial_font);
string (messages_str);
flags = visible;
}

function spawn_player();
function move_player();
function move_camera();
function input_scan();
function move_someone();


function main()
{
video_mode = 6;
fps_max = 100; // limit the number of data packets that are sent each second to 60
level_load(roller_str);
spawn_player();
while(1)
{
input_scan();
move_camera();
wait(1);
}
}

function spawn_player()
{
wait(-1);
if (connection == 3)
{
player = ent_create("inmate.mdl",vector(-250,200,1),move_someone);
}
else
{
player = ent_create("cbabe.mdl",vector(-275,250,1),move_someone);
}
wait (-1);
}

function move_player()
{
while(!player)
{
wait(1);
}
number_of_players += 1; // now that new player's entity has been &
// increment number_of_players
send_var(number_of_players); // send new number_of_players to all clients
my.player_number = number_of_players; // set the player_number skill
send_skill(my.player_number, SEND_ALL); // send player_number skill to all clients
// this code is to solve high latency creation problem
ent_sendnow(my);
force[0] = my.force_x * time_step *15;
force[1] = my.force_y * time_step *15;
force[2] = 0;
move_mode = GLIDE|IGNORE_PASSABLE|IGNORE_PASSENTS|IGNORE_YOU;
c_move(my, force, nullvector,move_mode);
}

function move_camera()
{
while (!player)
{
wait(1);
}
camera.x = player.x + 100;
camera.y = player.y;
camera.z = 10;
camera.tilt = 0;
camera.pan = 180;
}

function input_scan()
{
// only send changed skill values, so we need variable to store old values
var force_x_old;
var force_y_old;
while (1)
{
// if player has been created get inputs for him
if (player)
{
force_x_old = player.force_x; //store old force values
force_y_old = player.force_y;
player.force_x = 0; // set force to 0 until we get key input
player.force_y = 0;
player.force_x = (key_cuu - key_cud) * time_step ;
player.force_y = (key_cul - key_cur) * time_step ;
// if any forces have changed, send new forces to server
if(player.force_x != force_x_old || player.force_y != force_y_old)
{
// if client, send forces to server, if we are single/host/server values need not
// be sent
if(connection == 2)
{
send_skill(player.force_x,SEND_VEC); // send force vec to server
}
}
}
wait(1);
}
}

action move_someone();
{
move_player();
}


Re: [DE/EN]client connecting problem [Re: Hand_Of_Law] #214058
07/02/08 09:56
07/02/08 09:56
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
well...i'm not sure what's wrong, but try to remove that while loop from main ::: while(1)
{
input_scan();
move_camera();
wait(1);
}
}


and in both of those function add loop inside of them...



Ubi bene, ibi Patria.
Re: [DE/EN]client connecting problem [Re: croman] #214108
07/02/08 14:59
07/02/08 14:59
Joined: May 2008
Posts: 33
Russia/Netherlands
H
Hand_Of_Law Offline
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Hand_Of_Law  Offline
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H

Joined: May 2008
Posts: 33
Russia/Netherlands
No change...still no player movement.
But thanks for the idea wink

Re: [DE/EN]client connecting problem [Re: Hand_Of_Law] #214110
07/02/08 15:02
07/02/08 15:02
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
take the code i posted on first page of this topic. it's very similar and it's working. you can start building your game from my code or you can take it to compare with your code and find where your problem is.



Ubi bene, ibi Patria.
Re: [DE/EN]client connecting problem [Re: croman] #214118
07/02/08 15:52
07/02/08 15:52
Joined: May 2008
Posts: 33
Russia/Netherlands
H
Hand_Of_Law Offline
Newbie
Hand_Of_Law  Offline
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H

Joined: May 2008
Posts: 33
Russia/Netherlands
Actually the code you posted does not work for me either.
While the entities spawn, they do not move.

Re: [DE/EN]client connecting problem [Re: Hand_Of_Law] #214121
07/02/08 15:59
07/02/08 15:59
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
hm...they must move, it works to me, to virtualmarctek and some other people too. controls are wasd and mouse. if it still doesn't work then you maybe did something wrong...



Ubi bene, ibi Patria.
Re: [DE/EN]client connecting problem [Re: croman] #214123
07/02/08 16:17
07/02/08 16:17
Joined: May 2008
Posts: 33
Russia/Netherlands
H
Hand_Of_Law Offline
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Hand_Of_Law  Offline
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H

Joined: May 2008
Posts: 33
Russia/Netherlands
Originally Posted By: cerberi_croman
hm...they must move, it works to me, to virtualmarctek and some other people too. controls are wasd and mouse. if it still doesn't work then you maybe did something wrong...
Well Copy/Paste usually does not generate a lot of errors laugh

Re: [DE/EN]client connecting problem [Re: Hand_Of_Law] #214125
07/02/08 16:23
07/02/08 16:23
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
put in sed -sv -cl run it and it should work. i'm using 7.07, maybe that's what causes errors. on my friends 7.04 i believe he experienced error where server moves normally and client couldn't move at all...



Ubi bene, ibi Patria.
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